void bw_ProgressChanged(object sender, ProgressChangedEventArgs e) { addAOFileSegment((string)e.UserState); if (mControllingDialog != null) { mControllingDialog.increaseWorkUnitCount(); } }
public void issueAOGenLocal(AmbientOcclusion.eAOQuality quality, bool includeObjects, Controls.AOGenDialog primDlg) { mControllingDialog = primDlg; if (mControllingDialog != null) { mControllingDialog.setNumWorkUnits(1); } TerrainGlobals.getEditor().computeAmbientOcclusion(quality, includeObjects); if (mControllingDialog != null) { mControllingDialog.increaseWorkUnitCount(); } }