Пример #1
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 public D3D12MA_MutexLock([NativeTypeName("D3D12MA_MUTEX&")] ref D3D12MA_MUTEX mutex, bool useMutex = true)
     : this((D3D12MA_MUTEX *)Unsafe.AsPointer(ref mutex), useMutex)
 {
 }
Пример #2
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 public static void _ctor(ref D3D12MA_AllocationObjectAllocator pThis, [NativeTypeName("const D3D12MA_ALLOCATION_CALLBACKS&")] ref D3D12MA_ALLOCATION_CALLBACKS allocationCallbacks)
 {
     D3D12MA_MUTEX._ctor(ref pThis.m_Mutex);
     D3D12MA_PoolAllocator <D3D12MA_Allocation> ._ctor(ref pThis.m_Allocator, (D3D12MA_ALLOCATION_CALLBACKS *)Unsafe.AsPointer(ref allocationCallbacks), 1024);
 }
Пример #3
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 public static void _ctor(ref D3D12MA_MUTEX mutex)
 {
     mutex.m_Mutex = CreateMutex(null, 0, null);
 }