public Enemy(string name, int iD, int healthBase, int dodgeStat, int staminaBase, int accuracyBase, int staminaRegenBase, bool isDead, int attackSpeedBase, int health, int stamina, int staminaRegen, int attackSpeed, int accuracy, int toGetHitInterval, Weapon currentWeapon, Armor currentArmor, int hitPoint) : base (name, iD, healthBase, dodgeStat, staminaBase, accuracyBase, staminaRegenBase, isDead, attackSpeedBase, health, stamina, staminaRegen, attackSpeed, accuracy, currentWeapon, currentArmor) { Name = name; ID = iD; HealthBase = healthBase; DodgeStat = dodgeStat; StaminaBase = staminaBase; this.AccuracyBase = accuracyBase; StaminaRegenBase = staminaRegenBase; IsDead = isDead; this.AttackSpeedBase = attackSpeedBase; _health = health; _stamina = stamina; _staminaRegen = staminaRegen; _attackSpeed = attackSpeed; _accuracy = accuracy; this.CurrentWeapon = currentWeapon; this.CurrentArmor = currentArmor; ToGetHitInterval = toGetHitInterval; HitPoint = hitPoint; }
public Actor(string name, int iD, int healthBase, int dodgeStat, int staminaBase, int accuracyBase, int staminaRegenBase, bool isDead, int attackSpeedBase, int health, int stamina, int staminaRegen, int attackSpeed, int accuracy, Weapon currentWeapon, Armor currentArmor) { Name = name; ID = iD; HealthBase = healthBase; DodgeStat = dodgeStat; StaminaBase = staminaBase; this.AccuracyBase = accuracyBase; StaminaRegenBase = staminaRegenBase; IsDead = isDead; this.AttackSpeedBase = attackSpeedBase; _health = health; _stamina = stamina; _staminaRegen = staminaRegen; _attackSpeed = attackSpeed; _accuracy = accuracy; this.CurrentWeapon = currentWeapon; this.CurrentArmor = currentArmor; }