public Player(Texture2D texture, Vector2 position) : base(texture, position) { _usingPcControls = true; _controllerIndex = PlayerIndex.One; _mouseScrollValue = Mouse.GetState().ScrollWheelValue; _belt = new Belt(); }
public Player(PlayerIndex controllerIndex, Texture2D texture, Vector2 position, bool usesKeyboardMouse = false) : base(texture, position) { _usingPcControls = usesKeyboardMouse; _controllerIndex = controllerIndex; _belt = new Belt(); _mouseScrollValue = Mouse.GetState().ScrollWheelValue; }