Пример #1
0
        public void ReadXml(XmlLoad X)
        {
            if(!X.Read()) return;

            switch (X.ElementName)
            {
                case "player":
                    NickName = X.GetAttribute("nick");
                    Rank = X.GetIntAttribute("rank");
                    Rating = X.GetIntAttribute("rating");

                    string S = X.GetAttribute("sex");

                    switch (S)
                    {
                        case "M": Sex = Sex.Male; break;
                        case "F": Sex = Sex.Female; break;
                        case "C": Sex = Sex.Computer; break;

                        default: Sex = Sex.Unknown; break;
                    }
                    break;
            }
        }
Пример #2
0
        public void Load(string FileName)
        {
            FileName = "round/" + FileName;

            XmlLoad X = new XmlLoad();

            if (!X.Load(FileName)) return;

            this.FileName = FileName;

            while (X.Read())
            {
                switch (X.ElementName)
                {
                    case "hash": Hash = X.GetAttribute("value"); break;
                    case "playercount": PlayerCount = X.GetIntAttribute("value"); break;
                    case "lobby": Lobby = X.GetIntAttribute("value"); break;
                    case "lobbytype": LobbyType = (LobbyType)X.GetIntAttribute("value"); break;
                    case "game": Index = X.GetIntAttribute("index"); break;
                    case "round": CurrentRound = X.GetIntAttribute("index"); break;
                    case "result": StringResult = X.GetAttribute("value"); break;
                    case "drawreason": DrawReason = X.GetIntAttribute("value"); break;
                    case "riichistick": RiichiStick = X.GetIntAttribute("value"); break;
                    case "renchanstick": RenchanStick = X.GetIntAttribute("value"); break;
                    case "balancebefore": BalanceBefore = X.ReadIntArray(); break;
                    case "balanceafter": BalanceAfter = X.ReadIntArray(); break;
                    case "pay": Pay = X.ReadIntArray(); break;
                    case "winner": Winner = X.ReadBoolArray(); break;
                    case "loser": Loser = X.ReadBoolArray(); break;
                    case "openedsets": OpenedSets = X.ReadIntArray(); break;
                    case "naki": Naki = X.ReadIntArray(); break;
                    case "riichi": Riichi = X.ReadIntArray(); break;
                    case "dealer": Dealer = X.ReadBoolArray(); break;
                    case "tempai": Tempai = X.ReadBoolArray(); break;
                    case "wind": Wind = X.ReadIntArray(); break;
                    case "stepcount": StepCount = X.ReadIntArray(); break;
                    case "firstdora": FirstDora = X.GetIntAttribute("pointer"); break;
                    case "wall":
                    {
                        if (Wall == null) Wall = new Mahjong.Wall();

                        Wall.Dice = DecompositeIntList(X.GetAttribute("dice"));
                        Wall.Tiles = DecompositeIntList(X.GetAttribute("tiles"));
                    }
                    break;
                    case "steps":
                        {
                            int Count = X.GetIntAttribute("count");
                            XmlLoad Subtree = X.GetSubtree();
 
                            for (int j = 0; j < Count; j++)
                            {
                                Step NewStep = new Step(-1);

                                NewStep.ReadXml(Subtree);

                                Steps.Add(NewStep);
                            }

                            Subtree.Close();
                        }
                        break;
                    case "hands":
                        {
                            XmlLoad Subtree = X.GetSubtree();

                            while (Subtree.Read())
                            {
                                switch (Subtree.ElementName)
                                {
                                    case "hand":
                                        {
                                            int Player = Subtree.GetIntAttribute("player");

                                            XmlLoad HandData = Subtree.GetSubtree();
                                            StartHands[Player] = new Hand();

                                            StartHands[Player].ReadXml(HandData);

                                            HandData.Close();
                                        }
                                        break;
                                }
                            }

                            Subtree.Close();
                        }
                        break;
                    case "shantenlist":
                        {
                            XmlLoad Subtree = X.GetSubtree();

                            while (Subtree.Read())
                            {
                                switch (Subtree.ElementName)
                                {
                                    case "shanten":
                                        {
                                            int Player = Subtree.GetIntAttribute("player");
                                            int Count = Subtree.GetIntAttribute("shanten");

                                            XmlLoad ShantenData = Subtree.GetSubtree();

                                            while (ShantenData.Read())
                                            {
                                                switch (ShantenData.ElementName)
                                                {
                                                    case "step":
                                                        {
                                                            int Value = ShantenData.GetIntAttribute("value");
                                                            Shanten[Player].Add(Value);
                                                        }
                                                        break;
                                                }
                                            }

                                            ShantenData.Close();
                                        }
                                        break;
                                }
                            }

                            Subtree.Close();
                        }
                        break;
                    case "agari":
                        {
                            int Player = X.GetIntAttribute("player");

                            HanCount[Player] = X.GetIntAttribute("han");
                            FuCount[Player] = X.GetIntAttribute("fu");
                            Cost[Player] = X.GetIntAttribute("cost");

                            XmlLoad Subtree = X.GetSubtree();
                            while (Subtree.Read())
                            {
                                switch (Subtree.ElementName)
                                {
                                    case "yakulist":
                                        {
                                            int Count = Subtree.GetIntAttribute("count");
                                            XmlLoad YakuList = Subtree.GetSubtree();

                                            while (YakuList.Read())
                                            {
                                                switch (YakuList.ElementName)
                                                {
                                                    case "yaku":
                                                        Yaku Y = new Yaku();
                                                        Y.Cost = YakuList.GetIntAttribute("cost");
                                                        Y.Index = YakuList.GetIntAttribute("index");

                                                        Yaku[Player].Add(Y);
                                                        break;
                                                }
                                            }

                                            YakuList.Close();
                                        }
                                        break;
                                    case "waitings":
                                        {
                                            int Count = Subtree.GetIntAttribute("count");
                                            XmlLoad WaitList = Subtree.GetSubtree();

                                            while (WaitList.Read())
                                            {
                                                switch (WaitList.ElementName)
                                                {
                                                    case "waiting":
                                                        WinWaiting[Player].Add(WaitList.GetIntAttribute("value"));
                                                        break;
                                                }
                                            }

                                            WaitList.Close();
                                        }
                                        break;
                                }
                            }

                            Subtree.Close();
                        }
                        break;

                    case "dora":
                        {
                            int Count = X.GetIntAttribute("count");
                            Dora.Clear();

                            XmlLoad Doras = X.GetSubtree();
                            while (Doras.Read())
                            {
                                switch (Doras.ElementName)
                                {
                                    case "dora":
                                        Dora.Add(Doras.GetIntAttribute("pointer"));
                                        break;
                                }
                            }
                            Doras.Close();
                        }
                        break;
                    case "uradora":
                        {
                            int Count = X.GetIntAttribute("count");

                            UraDora.Clear();

                            XmlLoad Doras = X.GetSubtree();
                            while (Doras.Read())
                            {
                                switch (Doras.ElementName)
                                {
                                    case "dora":
                                        UraDora.Add(Doras.GetIntAttribute("pointer"));
                                        break;
                                }
                            }
                            Doras.Close();
                        }
                        break;
                }
            }
        }
Пример #3
0
        public void ReadXml(XmlLoad X)
        {
            if (!X.Read()) return;

            switch (X.ElementName)
            {
                case "drawtile":
                    Type = StepType.STEP_DRAWTILE;
                    Player = X.GetIntAttribute("player");
                    Tile = X.GetIntAttribute("tile");

                    break;
                case "discardtile":
                    Type = StepType.STEP_DISCARDTILE;
                    Player = X.GetIntAttribute("player");
                    Tile = X.GetIntAttribute("tile");
                    Shanten = X.GetIntAttribute("shanten");
                    {
                        int F = X.GetIntAttribute("furiten");

                        Furiten = (F == 1);
                    }
                    break;
                case "drawdeadtile":
                    Type = StepType.STEP_DRAWDEADTILE;
                    Player = X.GetIntAttribute("player");
                    Tile = X.GetIntAttribute("tile");
                    break;
                case "naki":
                    Type = StepType.STEP_NAKI;
                    Player = X.GetIntAttribute("player");
                    break;
                case "riichi1":
                    Type = StepType.STEP_RIICHI;
                    Player = X.GetIntAttribute("player");
                    break;
                case "riichi2":
                    Type = StepType.STEP_RIICHI1000;
                    Player = X.GetIntAttribute("player");
                    break;
                case "tsumo":
                    Type = StepType.STEP_TSUMO;
                    Player = X.GetIntAttribute("player");
                    break;
                case "ron":
                    Type = StepType.STEP_RON;
                    Player = X.GetIntAttribute("player");
                    FromWho = X.GetIntAttribute("from");
                    break;
                case "draw":
                    Type = StepType.STEP_DRAW;
                    Reason = X.GetIntAttribute("reason");
                    break;
                case "newdora":
                    Type = StepType.STEP_NEWDORA;
                    Tile = X.GetIntAttribute("tile");
                    break;
                case "disconnect":
                    Type = StepType.STEP_DISCONNECT;
                    Player = X.GetIntAttribute("player");
                    break;
                case "connect":
                    Type = StepType.STEP_CONNECT;
                    Player = X.GetIntAttribute("player");
                    break;
            }

            {
                XmlLoad Subtree = X.GetSubtree();
                while (Subtree.Read())
                {
                    switch (Subtree.ElementName)
                    {
                        case "waiting":
                            {
                                List<int> W = new List<int>();

                                XmlLoad TileTypes = Subtree.GetSubtree();
                                while(TileTypes.Read())
                                {
                                    switch (TileTypes.ElementName)
                                    {
                                        case "tiletype":
                                            W.Add(TileTypes.GetIntAttribute("value"));
                                            break;
                                    }
                                }

                                TileTypes.Close();
                                if (W.Count > 0) Waiting = W.ToArray();
                            }
                            break;
                        case "danger":
                            {
                                List<int> D = new List<int>();

                                XmlLoad Tiles = Subtree.GetSubtree();
                                while (Tiles.Read())
                                {
                                    switch (Tiles.ElementName)
                                    {
                                        case "tile":
                                            D.Add(Tiles.GetIntAttribute("value"));
                                            break;
                                    }
                                }

                                Tiles.Close();
                                if (D.Count > 0) Danger = D.ToArray();
                            }
                            break;
                        case "nakidata":
                            {
                                NakiData = new Naki();
                                NakiData.ReadXml(Subtree);
                            }
                            break;
                    }
                }

                Subtree.Close();
            }
        }
Пример #4
0
        public bool LoadXml(string Hash)
        {
            string FileName = "replay/" + Hash + ".xml";
            XmlLoad X = new XmlLoad();

            if (!X.Load(FileName)) return false;
            while (X.Read())
            {
                switch (X.ElementName)
                {
                    case "hash": this.Hash = X.GetAttribute("value"); break;
                    case "playercount": PlayerCount = X.GetIntAttribute("value"); break;
                    case "lobby": Lobby = X.GetIntAttribute("value"); break;
                    case "lobbytype": LobbyType = (LobbyType)X.GetIntAttribute("value"); break;
                    case "balance": Balance = X.ReadIntArray(); break;
                    case "result": Result = X.ReadIntArray(); break;
                    case "place": Place = X.ReadIntArray(); break;
                    case "playerlist":
                        {
                            int Count = 4;
                            XmlLoad Subtree = X.GetSubtree();

                            for (int j = 0; j < Count; j++)
                            {
                                Players[j] = new Player();
                                Players[j].ReadXml(Subtree);
                            }

                            Subtree.Close();
                        }
                        break;
                    case "roundlist":
                        {
                            int Count = X.GetIntAttribute("count");

                            XmlLoad Subtree = X.GetSubtree();
                            for (int j = 0; j < Count; j++)
                            {
                                if (!Subtree.Read()) break;

                                switch (Subtree.ElementName)
                                {
                                    case "round":
                                        string FName = Subtree.GetAttribute("filename");
                                        int Index = Subtree.GetIntAttribute("index");
                                        Round R = new Round();
                                        Rounds.Add(R);

                                        RoundFiles.Add(FName);

                                        XmlLoad RoundData = Subtree.GetSubtree();
                                        while (RoundData.Read())
                                        {
                                            switch (Subtree.ElementName)
                                            {
                                                case "round": R.CurrentRound = RoundData.GetIntAttribute("index"); break;
                                                case "renchan": R.RenchanStick = RoundData.GetIntAttribute("index"); break;
                                                case "result": R.StringResult = RoundData.GetAttribute("value"); break;
                                                case "balancebefore": R.BalanceBefore = RoundData.ReadIntArray(); break;
                                                case "balanceafter": R.BalanceAfter = RoundData.ReadIntArray(); break;
                                                case "pay": R.Pay = RoundData.ReadIntArray(); break;
                                                case "han": R.HanCount = RoundData.ReadIntArray(); break;
                                                case "fu": R.FuCount = RoundData.ReadIntArray(); break;
                                                case "cost": R.Cost = RoundData.ReadIntArray(); break;
                                                case "winner": R.Winner = RoundData.ReadBoolArray(); break;
                                                case "loser": R.Loser = RoundData.ReadBoolArray(); break;
                                                case "openedsets": R.OpenedSets = RoundData.ReadIntArray(); break;
                                                case "riichi": R.Riichi = RoundData.ReadIntArray(); break;
                                                case "dealer": R.Dealer = RoundData.ReadBoolArray(); break;
                                            }
                                        }

                                        RoundData.Close();

                                        // try to load more data
                                        R.Load(FName);
                                        break;
                                }
                            }

                            Subtree.Close();
                        }
                        break;
                }
            }

            Date = GetDateTimeFromHash(Hash);

            return true;
        }
Пример #5
0
        public void ReadXml(XmlLoad X)
        {
            if (!X.Read()) return;

            switch (X.ElementName)
            {
                case "tiles":
                    {
                        int Count = X.GetIntAttribute("count");
                        int Index = 0;

                        XmlLoad Subtree = X.GetSubtree();
                        for (int i = 0; i < Count; i++)
                        {
                            if (!Subtree.Read()) break;
                            switch (Subtree.ElementName)
                            {
                                case "tile":
                                    Tiles[Index] = Subtree.GetIntAttribute("value");
                                    Index++;
                                    break;
                            }
                        }
                        Subtree.Close();
                    }
                    break;
                case "naki":
                    {
                        int Count = X.GetIntAttribute("count");

                        XmlLoad Subtree = X.GetSubtree();
                        for (int i = 0; i < Count; i++)
                        {
                            Naki N = new Naki();

                            N.ReadXml(X);

                            Naki.Add(N);
                        }
                        Subtree.Close();
                    }
                    break;
            }
        }