public void ResetPoints() { t.ShapeArray = ShapePoints; t.BuildBoundingBox(); SPoint sub = new SPoint(0, t.bounds.Top); for (int i = 0; i < ShapePoints.Count(); i++) { ShapePoints[i] -= sub; } //ShapePoints.ForEach(delegate(SPoint s) { s -= new SPoint(100,100); }); }
public void BuildBoundingBox() { SPoint minx = new SPoint(9999, 9999), miny = new SPoint(9999, 9999), maxx = new SPoint(0, 0), maxy = new SPoint(0, 0); foreach (SPoint p in ShapeArray) { minx = p.X < minx.X ? p : minx; miny = p.Y < miny.Y ? p : miny; maxx = p.X > maxx.X ? p : maxx; maxy = p.Y > maxy.Y ? p : maxy; } bounds = new RectangleF(minx.X, miny.Y, maxx.X - minx.X + 1, maxy.Y - miny.Y + 1); }
public Vector(double m, SPoint d) { Magnitude = m; Direction = d; }
public Vector(SPoint direction) { Direction = direction; Magnitude = Math.Sqrt(Math.Pow(Direction.X, 2) + Math.Pow(Direction.Y, 2)); }
public Vector(SPoint start, SPoint end) { Magnitude = Math.Sqrt(Math.Pow(end.X - start.X, 2) + Math.Pow(end.Y - start.Y, 2)); Direction = start - end; }
public Vector(Vector a) { this.Direction = a.Direction; this.Magnitude = a.Magnitude; }