Пример #1
0
        void SetTBN(int vertex1, int vertex2, int vertex3)
        {
            Mesh.ObjVertex v1    = objVertices[vertex1];
            Mesh.ObjVertex v2    = objVertices[vertex2];
            Mesh.ObjVertex v3    = objVertices[vertex3];
            Vector2        dUV1  = v2.TexCoord - v1.TexCoord;
            Vector2        dUV2  = v3.TexCoord - v1.TexCoord;
            Vector3        dPos1 = v2.Vertex - v1.Vertex;
            Vector3        dPos2 = v3.Vertex - v1.Vertex;

            float   r         = 1 / (dUV1.X * dUV2.Y - dUV1.Y * dUV2.X);
            Vector3 tangent   = (dPos1 * dUV2.Y - dPos2 * dUV1.Y) * r;
            Vector3 bitangent = (dPos2 * dUV1.X - dPos1 * dUV2.X) * r;

            v1.Tangent   = tangent;
            v1.Bitangent = bitangent;
            v2.Tangent   = tangent;
            v2.Bitangent = bitangent;
            v3.Tangent   = tangent;
            v3.Bitangent = bitangent;

            objVertices[vertex1] = v1;
            objVertices[vertex2] = v2;
            objVertices[vertex3] = v3;
        }
Пример #2
0
 int AddObjVertex(ref Vector3 vertex, ref Vector2 texCoord, ref Vector3 normal)
 {
     Mesh.ObjVertex newObjVertex = new Mesh.ObjVertex();
     newObjVertex.Vertex   = vertex;
     newObjVertex.TexCoord = texCoord;
     newObjVertex.Normal   = normal;
     objVertices.Add(newObjVertex);
     return(objVertices.Count - 1);
 }