Пример #1
0
        protected override void OnUpdateFrame(FrameEventArgs e)
        {
            // called once per frame; app logic
            var keyboard = OpenTK.Input.Keyboard.GetState();

            if (keyboard.IsKeyDown(Key.Plus) || keyboard.IsKeyDown(Key.KeypadPlus))
            {
                game.zoom *= 1.05f;
            }
            else if (keyboard.IsKeyDown(Key.Minus) || keyboard.IsKeyDown(Key.KeypadMinus))
            {
                game.zoom /= 1.05f;
                if (game.zoom < 1)
                {
                    game.zoom = 1;
                }
            }
            else if (keyboard[Key.Escape])
            {
                this.Exit();
            }
            var   mouse = OpenTK.Input.Mouse.GetState();
            Point p     = CursorPosition.GetCursorPosition();

            game.SetMouseState(p.X, p.Y, mouse.LeftButton == ButtonState.Pressed);
        }
Пример #2
0
        protected override void OnUpdateFrame(FrameEventArgs e)
        {
            //UPDATE. called once per frame; app logic
            var keyboard = OpenTK.Input.Keyboard.GetState();

            if (keyboard[OpenTK.Input.Key.Escape])
            {
                this.Exit();
            }
            var   mouse = OpenTK.Input.Mouse.GetState();
            Point p     = CursorPosition.GetCursorPosition();

            //mouse drag function handling, p.X & p.Y are the current mouse positions.
            game.SetMouseState(p.X, p.Y, mouse.LeftButton == ButtonState.Pressed);
            //mouse zoom function, work with the mouse.Scroll
            if (mouse.Wheel - mouseWheelValue >= 1)
            {
                mouseWheelValue = mouse.Wheel;
                if (game.scale < 8)
                {
                    game.scale++;
                }
            }
            if (mouse.Wheel - mouseWheelValue <= -1)
            {
                mouseWheelValue = mouse.Wheel;
                if (game.scale > 1)
                {
                    game.scale--;
                }
            }
        }
Пример #3
0
        protected override void OnUpdateFrame(FrameEventArgs e)
        {
            // called once per frame; app logic
            var keyboard = OpenTK.Input.Keyboard.GetState();

            if (keyboard[OpenTK.Input.Key.Escape])
            {
                this.Exit();
            }
            var   mouse = OpenTK.Input.Mouse.GetState();
            Point p     = CursorPosition.GetCursorPosition();

            game.SetMouseState(p.X, p.Y, mouse.LeftButton == ButtonState.Pressed);
        }