/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); spelare = new Bräda(Content.Load<Texture2D>("player"), new Vector2(450, 500), new Rectangle(400, 500, 100, 15)); boll = new Boll(Content.Load<Texture2D>("ball"), new Vector2(300, 150), new Rectangle(300,100,20,17)); poäng = new Poäng(new Vector2(490, 280), Content.Load<SpriteFont>("text")); //Placerar ut klossarna i rätt möster for (int j = 0; j < 4; j++) { int klossY = j * 30; for (int i = 0; i < 10; i++) { int klossX = i * 100; klosslista.Add(new Kloss(Content.Load<Texture2D>("unnamed"), new Vector2(klossX, klossY), new Rectangle(klossX, klossY, 100, 30), new Rectangle(klossX, klossY, 3, 30), new Rectangle(klossX + 3, klossY + 27, 94, 3), new Rectangle(klossX + 97, klossY, 3, 30), new Rectangle(klossX + 3, klossY, 94, 3), Content.Load<SoundEffect>("270343__littlerobotsoundfactory__shoot-01"))); } } // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); spelare = new Bräda(Content.Load <Texture2D>("player"), new Vector2(300, 500), new Rectangle(300, 500, 100, 15)); boll = new Boll(Content.Load <Texture2D>("ball"), new Vector2(300, 100), new Rectangle(300, 100, 20, 17)); for (int i = 0; i < 10; i++) { int y = 0; if (i % 2 == 0) { y = 0; } else { y = 30; } int x = i * 100; klosslista.Add(new Kloss(Content.Load <Texture2D>("unnamed"), new Vector2(x, y), new Rectangle(x, y, 100, 30))); ljud = Content.Load <SoundEffect>("270343__littlerobotsoundfactory__shoot-01"); } // TODO: use this.Content to load your game content here }