protected bool IsTouchingBottom(Basklass sprite) { return(this.Rectangle.Top + this.Velocity.Y < sprite.Rectangle.Bottom && this.Rectangle.Bottom > sprite.Rectangle.Bottom && this.Rectangle.Right > sprite.Rectangle.Left && this.Rectangle.Left < sprite.Rectangle.Right); }
protected bool IsTouchingRight(Basklass sprite) { return(this.Rectangle.Left + this.Velocity.X < sprite.Rectangle.Right && this.Rectangle.Right > sprite.Rectangle.Right && this.Rectangle.Bottom > sprite.Rectangle.Top && this.Rectangle.Top < sprite.Rectangle.Bottom); }