void OnServerStart()
        {
            PlayerConnected    += OnPlayerConnected;
            PlayerDisconnected += OnPlayerDisconnected;

            if (!System.IO.Directory.Exists("scripts\\TeknoAntiVPN"))
            {
                System.IO.Directory.CreateDirectory("scripts\\TeknoAntiVPN");
            }
            if (!System.IO.File.Exists(apiKeyTxt))
            {
                WriteLog.Warning("Api key file doesn't exist. Creating... Please fill this out and restart the server");
                System.IO.File.Create(apiKeyTxt);
            }
            if (!System.IO.File.Exists(ignoredPlayersTxt))
            {
                WriteLog.Warning("Ignored Players file doesn't exist. Creating... ");
                System.IO.File.Create(ignoredPlayersTxt);
            }
            if (!System.IO.File.Exists(playersInGameTxt))
            {
                WriteLog.Warning("PlayersInGame file doesn't exist. Creating... ");
                System.IO.File.Create(playersInGameTxt);
            }
            WriteLog.Info("AntiVPN by Mahjestic successfully started.");
            API_KEY = System.IO.File.ReadAllText(apiKeyTxt);
        }
        public void OnPlayerConnected(Entity player)
        {
            playersInGame = System.IO.File.ReadAllLines(playersInGameTxt);
            foreach (string playerInGame in playersInGame)
            {
                if (player.Name == playerInGame)
                {
                    WriteLog.Info($"{player.Name} has already been scanned...ignoring them.");
                    return;
                }
            }

            WriteLog.Info($"Detecting if player {player.Name} has a VPN...");
            if (isVPN(player.IP.Address.ToString(), player))
            {
                AfterDelay(2000, () => Utilities.ExecuteCommand($"kickclient {player.GetEntityNumber()} \"^1Proxies and VPNs are not allowed in this server.\""));
                WriteLog.Warning($"Player {player.Name} has a VPN. Kicking them out.");
            }
            else
            {
                WriteLog.Info($"Player {player.Name} does not have a VPN. Allowing them in.");
            }
        }