/// <summary>
 /// Constructor
 /// </summary>
 /// <param name="game"></param>
 public Profiler(TechCraftGame game)
     : base(game)
 {
     spriteBatch = new SpriteBatch(game.GraphicsDevice);
     blank       = game.Content.Load <Texture2D>("Textures\\blank");
     font        = game.Content.Load <SpriteFont>("Fonts\\console");
     timers      = new Dictionary <String, Stopwatch>();
 }
        /// <summary>
        /// Draws the timers in bar form.
        /// </summary>
        /// <param name="gameTime"></param>
        public override void Draw(GameTime gameTime)
        {
            TechCraftGame techCraftGame = (TechCraftGame)Game;

            if (techCraftGame.ShowDebugInfo)
            {
                int currentY = Y_START;
                spriteBatch.Begin();
                foreach (String timerId in timers.Keys)
                {
                    spriteBatch.DrawString(font, timerId, new Vector2(X_START - 5 - font.MeasureString(timerId).X, currentY - 5), Color.Yellow);
                    spriteBatch.Draw(blank, new Rectangle(X_START, currentY, (int)(timers[timerId].ElapsedTicks * ADJUSTMENT), 18), Color.Yellow);
                    timers[timerId].Reset();
                    currentY += 20;
                }
                spriteBatch.End();
            }
        }