private void SetExhibitingArt(Player player) { var result = new List<PlayerArtViewModel>(); var artList = player.Art.Where(a => a.IsSold == false); foreach(GameArt art in artList) { result.Add(new PlayerArtViewModel(art)); } ExhibitingArt = result; }
public PlayerBoardViewModel(string userName, Player player) { Player = player; ComissionDisplayString = player.Commission != null ? player.Commission.ArtType.ToString() + " " + player.Commission.Category.ToString() : "No Commissioned Art"; SetUnemplayedAssitants(userName, player); SetExhibitingArt(player); SetReputationLocations(userName, player); ContractView = new PlayerContractsViewModel(userName, player); }
private void SetContracts(Player player) { var result = new List<PlayerContractViewModel>(); foreach ( GameContractLocation location in LocationOrder ) { var contract = player.GetContractAtLocation(location); var dto = new PlayerContractViewModel(contract, location); result.Add(dto); } Contracts = result; }
public PlayerContractsViewModel(string userName, Player player) { IsPlayerBoardOfActivePlayer = player.Id == player.Game.CurrentPlayer.Id; IsActivePlayer = FormHelper.IsActivePlayer(userName, player.Game); IsValidActionState = player.Game.CurrentTurn.CurrentAction.State == GameActionState.ContractDraft; Player = player; State = GameActionState.ContractToPlayerBoard; SetContracts(player); }
public ReputationTileLocationViewModel(string userName, Player player, GameReputationTileLocation location) { IsPlayerBoardOfActivePlayer = player.Id == player.Game.CurrentPlayer.Id; IsActivePlayer = FormHelper.IsActivePlayer(userName, player.Game); IsValidActionState = player.Game.CurrentTurn.CurrentAction.State == GameActionState.Reputation; Player = player; State = GameActionState.ReputationToBoard; Location = location; Tile = player.Tiles.FirstOrDefault(t => t.Column == location); BonusClass = IconCss.BonusClass[IconCss.PlayerReputationLocationToBonus[location]]; }
public UnemployedAssistantViewModel(string userName, Player player, int index ) { IsPlayerBoardOfActivePlayer = player.Id == player.Game.CurrentPlayer.Id; IsActivePlayer = FormHelper.IsActivePlayer(userName, player.Game); IsValidActionState = player.Game.CurrentTurn.CurrentAction.State == GameActionState.MediaCenter; ActionLocation = index.ToString(); Player = player; State = GameActionState.Hire; AssistantIndex = index; AssistantCost = AssistantManager.GetAssistantCostByIndex(index); IsAvailable = player.Assistants.Count - 2 <= index; SetAssistantCssClass(IsAvailable, player); }
private void SetAssistantCssClass(bool isAvailable, Player player) { if(isAvailable) { AssistantCssClass = "player-assistant-" + player.Color; } else { AssistantCssClass = ""; } }
private void SetReputationLocations(string userName, Player player) { var result = new List<ReputationTileLocationViewModel>(); foreach(GameReputationTileLocation location in TopRowLocations) { result.Add(new ReputationTileLocationViewModel(userName, player, location)); } TopRowTileLocationModels = result; result = new List<ReputationTileLocationViewModel>(); foreach (GameReputationTileLocation location in BottomRowLocations) { result.Add(new ReputationTileLocationViewModel(userName, player, location)); } BottomRowTileLocationModels = result; }
private void SetUnemplayedAssitants(string userName, Player player) { var result = new List<UnemployedAssistantViewModel>(); for(int i = 0; i < 8; i++) { result.Add(new UnemployedAssistantViewModel(userName, player, i)); } UnemployedAssistants = result; }