void OnGameUpdate(EventArgs args) { if (Activator.Barrier != null) { Barrier(); } if (Activator.Heal != null) { Heal(); } if (Activator.Ignite != null) { Ignite(); } if (TarickTheTrollMeNu.CheckSkin()) { if (TarickTheTrollMeNu.SkinId() != CurrentSkin) { Player.SetSkinId(TarickTheTrollMeNu.SkinId()); CurrentSkin = TarickTheTrollMeNu.SkinId(); } } }