Пример #1
0
        public MainWindow()
        {
            InitializeComponent();

            this.myMap = new Map();

            MouseLeftButtonDown += new MouseButtonEventHandler(MainWindow_MouseLeftButtonDown);
        }
Пример #2
0
        public static void Save(Map mapIn)
        {
            for (int i = 0; i < mapIn.bloquesCreados.Count; i++)
            {
                mapIn.bloquesCreados[i].UnSuscribe();
            }

            SaveFileDialog saveDialog = new SaveFileDialog();

            saveDialog.FileName = "Data";
            saveDialog.DefaultExt = ".bin";
            saveDialog.Filter = "Binary Documents (.bin)|*.bin";

            saveDialog.ShowDialog();

            Stream stream = saveDialog.OpenFile();
            br.Serialize(stream, mapIn);
            stream.Close();
        }
Пример #3
0
        private void MenuItem_Click_Load(object sender, RoutedEventArgs e)
        {
            try
            {
                this.MenuItem_Click_ClearScreen(sender, e);

                this.myMap = Herramientas.Load();
                int auxInt1 = this.myMap.bloquesCreados.Count;
                int auxInt2 = this.myMap.lineasCreadas.Count;

                #region LoadBloques
                for (int i = 0; i < auxInt1; i++)
                {
                    string name = this.myMap.bloquesCreados[i].type;

                    BloqueWPF auxBloque;

                    switch (name)
                    {
                        case "Input": auxBloque = new BloqueWPF(this.myMap.bloquesCreados[i], Herramientas.Types.Input.ToString()); inputStack.Add(auxBloque.logic); break;
                        case "Output_Final": auxBloque = new BloqueWPF(this.myMap.bloquesCreados[i], Herramientas.Types.Output_Final.ToString()); break;
                        case "Output_Intermedio": auxBloque = new BloqueWPF(this.myMap.bloquesCreados[i], Herramientas.Types.Output_Intermedio.ToString()); break;
                        case "Separador": auxBloque = new BloqueWPF(this.myMap.bloquesCreados[i], Herramientas.Types.Separador.ToString()); break;
                        case "Aritmetico": auxBloque = new BloqueWPF(this.myMap.bloquesCreados[i], Herramientas.Types.Aritmetico.ToString()); break;
                        case "Funcion": auxBloque = new BloqueWPF(this.myMap.bloquesCreados[i], Herramientas.Types.Funcion.ToString()); break;
                        case "Comparador": auxBloque = new BloqueWPF(this.myMap.bloquesCreados[i], Herramientas.Types.Comparador.ToString()); break;
                        case "Plot_Sen": auxBloque = new BloqueWPF(this.myMap.bloquesCreados[i], Herramientas.Types.Plotter.ToString()); break;
                        case "Plot_Cos": auxBloque = new BloqueWPF(this.myMap.bloquesCreados[i], Herramientas.Types.Plotter.ToString()); break;
                        case "Plot_Factorial": auxBloque = new BloqueWPF(this.myMap.bloquesCreados[i], Herramientas.Types.Plotter.ToString()); break;
                        case "Plot_Fibonacci": auxBloque = new BloqueWPF(this.myMap.bloquesCreados[i], Herramientas.Types.Plotter.ToString()); break;
                        default: auxBloque = new BloqueWPF(this.myMap.bloquesCreados[i], Herramientas.Types.Input.ToString()); inputStack.Add(auxBloque.logic); break;
                    }

                    if (auxBloque.logic.Input1 != null)
                    {
                        auxBloque.logic.Input1.Execute += auxBloque.UpdateInput1;
                    }

                    if (auxBloque.logic.Input2 != null)
                    {
                        auxBloque.logic.Input2.Execute += auxBloque.UpdateInput2;
                    }

                    if (auxBloque.logic.Input3 != null)
                    {
                        auxBloque.logic.Input3.Execute += auxBloque.UpdateInput3;
                    }

                    Canvas.SetTop(auxBloque, auxBloque.logic.cY);
                    Canvas.SetLeft(auxBloque, auxBloque.logic.cX);
                    this.myCanvas.Children.Add(auxBloque);
                    this.Initialize_BloqueEvents(auxBloque);
                }
                #endregion

                #region LoadLines
                for (int i = 0; i < auxInt2; i++)
                {
                    Line auxLine = new Line();

                    auxLine.Name = this.myMap.lineasCreadas[i].id;
                    auxLine.X1 = this.myMap.lineasCreadas[i].cX1;
                    auxLine.Y1 = this.myMap.lineasCreadas[i].cY1;
                    auxLine.X2 = this.myMap.lineasCreadas[i].cX2;
                    auxLine.Y2 = this.myMap.lineasCreadas[i].cY2;

                    auxLine.Stroke = Brushes.Black;
                    auxLine.StrokeThickness = 3;
                    this.myCanvas.Children.Add(auxLine);
                    this.linesInCanvas.Add(auxLine);
                }
                #endregion
            }
            catch { }
        }