Пример #1
0
		/// <summary>
		/// Gets the view model for this <see cref="Page"/>.
		/// This can be changed to a strongly typed view model.
		/* </summary>
		public ObservableDictionary DefaultViewModel
		{
			get { return this.defaultViewModel; }
		}
		*/

		/// <summary>
		/// Populates the page with content passed during navigation.  Any saved state is also
		/// provided when recreating a page from a prior session.
		/// </summary>
		/// <param name="sender">
		/// The source of the event; typically <see cref="NavigationHelper"/>
		/// </param>
		/// <param name="e">Event data that provides both the navigation parameter passed to
		/// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested and
		/// a dictionary of state preserved by this page during an earlier
		/// session.  The state will be null the first time a page is visited.</param>
		private void NavigationHelper_LoadState(object sender, LoadStateEventArgs e)
		{
			this.ScrollToBottom();
			this.currFriend = AppServices.friendsData.FindFriend(AppServices.friendsData.currFriendsName);
			this.currFriend.unreadCount = "0";
		}
Пример #2
0
		/// <summary>
		/// Populates the page with content passed during navigation.  Any saved state is also
		/// provided when recreating a page from a prior session.
		/// </summary>
		/// <param name="sender">
		/// The source of the event; typically <see cref="NavigationHelper"/>
		/// </param>
		/// <param name="e">Event data that provides both the navigation parameter passed to
		/// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested and
		/// a dictionary of state preserved by this page during an earlier
		/// session.  The state will be null the first time a page is visited.</param>
		private void NavigationHelper_LoadState(object sender, LoadStateEventArgs e)
		{
			
		}
Пример #3
0
		/// <summary>
		/// Gets the view model for this <see cref="Page"/>.
		/// This can be changed to a strongly typed view model.
		/// </summary>
		/*
		public ObservableDictionary DefaultViewModel
		{
			get { return this.defaultViewModel; }
		}
		*/

		/// <summary>
		/// Populates the page with content passed during navigation.  Any saved state is also
		/// provided when recreating a page from a prior session.
		/// </summary>
		/// <param name="sender">
		/// The source of the event; typically <see cref="NavigationHelper"/>
		/// </param>
		/// <param name="e">Event data that provides both the navigation parameter passed to
		/// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested and
		/// a dictionary of state preserved by this page during an earlier
		/// session.  The state will be null the first time a page is visited.</param>
		private void NavigationHelper_LoadState(object sender, LoadStateEventArgs e)
		{
			// Clear the back stack after logging in
			this.Frame.BackStack.Clear();
			this.DisplayFriendsList();
			this.DisplayFriendRequestsList();

			//AppServices.warpClient.GetConnectionState();

			/*if (AppServices.appWarpUpdateSent == false)
			{
				this.SendStatusUpdatesToFriends(true);
			}*/

			// Anytime we arrive back at the main page clear the current friend's name who we are chatting with in case this is a return from the chatPage
			AppServices.friendsData.currFriendsName = string.Empty;
			
		}