public ITank GenerateSecondPlayer() { FigureTexture secondPlayerBody = new FigureTexture(this.boolTemplateProvider.GetBoolTemplate("secondTank"), '█', ConsoleColor.Magenta); this.secondPlayer = tankFactory.CreateTank(Constants.SecondPlayerTankStartX, Constants.SecondPlayerTankStartY, secondPlayerBody); FillField(Constants.SecondPlayerTankStartX, Constants.SecondPlayerTankStartY); return(secondPlayer); }
public ITank GenerateFirstPlayer() { FigureTexture firstPlayerBody = new FigureTexture(this.boolTemplateProvider.GetBoolTemplate("tank"), '█', ConsoleColor.Green); this.player = this.tankFactory.CreateTank(Constants.FirstPlayerTankStartX, Constants.FirstPlayerTankStartY, firstPlayerBody); FillField(Constants.FirstPlayerTankStartX, Constants.FirstPlayerTankStartY); return(this.player); }