Пример #1
0
 public override bool BulletHit( ProjectileObject Proj, TankObject Requestor )
 {
     if ( Requestor == Owner )
     {
         Proj.Turn( 180 );
         return false;
     }
     else
     {
         Requestor.IsInGame = false;
         return true;
     }
 }
Пример #2
0
 public override bool BulletHit( ProjectileObject Proj, TankObject Requestor )
 {
     if ( Requestor == Owner )
     {
         didHit = true;
         if ( Proj is BasicBullet )
         {
             Proj.Turn( 180 );
             Proj.Position = GameTools.ReturnMove( 10, Proj.Angle, Proj.Position );
         }
         else
         {
             return true;
         }
         return false;
     }
     else
     {
         Requestor.IsInGame = false;
         return true;
     }
 }