/// <summary> /// Unity message: OnApplicationPause /// </summary> #if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR void OnApplicationPause(bool paused) { if (paused) { m_NetManager.DisconnectAndReturnToMenu(); } }
/// <summary> /// Unity message: OnApplicationPause /// </summary> #if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR protected void OnApplicationPause(bool paused) { if (paused) { Time.timeScale = 1f; m_NetManager.DisconnectAndReturnToMenu(); } }