Пример #1
0
        public bool BulletCollision(Bullet bullet)
        {
            var position = GetPosition(bullet.GetPosition().Item1, bullet.GetPosition().Item2);
            if (!position.IsNull())
            {
                _statistic.Score().SetScore();
                return true;
            }

            for (var i = 0; i < ETankCount(); i++)
            {
                if (ETanks[i].GetPosition().Item1 == bullet.GetPosition().Item1 &&
                    ETanks[i].GetPosition().Item2 == bullet.GetPosition().Item2)
                {
                    if(ETanks.Last().GetHealth() != 0 &&  !ETanks[i].Equals(ETanks.Last()))
                        ETanks.RemoveAt(i);
                    else ETanks.Last().ChangeHealth(-1);
                    if (ETanks.Last().GetHealth() == 0)
                    {
                        Died = true;
                        ETanks.RemoveAt(ETankCount()-1);
                    }

                    _statistic.Score().SetScore();
                    return true;
                }
            }

            return false;
        }
Пример #2
0
        public bool BulletCollision(Bullet bullet)
        {
            if (_map.Bricks.Contains(new Map.Position(bullet.GetPosition().Item1, bullet.GetPosition().Item2, "W")))
            {
                _map.Bricks.Remove(new Map.Position(bullet.GetPosition().Item1, bullet.GetPosition().Item2, "W"));
                statistic.Score().SetScore();
                return true;
            }

            if (_map.Bricks.Contains(new Map.Position(bullet.GetPosition().Item1, bullet.GetPosition().Item2, "%")))
            {
                _map.Bricks.Remove(new Map.Position(bullet.GetPosition().Item1, bullet.GetPosition().Item2, "%"));
                statistic.Score().SetScore();
                return true;
            }

            if (ETanks.Contains(new EnemyTankOne(bullet.GetPosition().Item1, bullet.GetPosition().Item2)))
            {
                ETanks.Remove(new EnemyTankOne(bullet.GetPosition().Item1, bullet.GetPosition().Item2));

                return true;
            }

            if (ETanks.Contains(new EnemyTankTwo(bullet.GetPosition().Item1, bullet.GetPosition().Item2)))
            {
                ETanks.Remove(new EnemyTankTwo(bullet.GetPosition().Item1, bullet.GetPosition().Item2));

                return true;
            }

            if (ETanks.Contains(new Player(bullet.GetPosition().Item1, bullet.GetPosition().Item2)))
            {
                ETanks.Last().ChangeHealth(-1);
                if (ETanks.Last().GetHealth() == 0)
                    ETanks.Remove(new Player(bullet.GetPosition().Item1, bullet.GetPosition().Item2));

                return true;
            }

            for (var i = 0; i < ETankCount(); i++)
            {
                if (ETanks[i].GetPosition().Item1 == bullet.GetPosition().Item1 &&
                    ETanks[i].GetPosition().Item2 == bullet.GetPosition().Item2)
                {
                    ETanks.RemoveAt(i);

                    statistic.Score().SetScore();
                    return true;
                }
            }

            return false;
        }
Пример #3
0
        public void MoveEnemy(Stopwatch sw)
        {
            for (var i = 0; i < collision.ETankCount() - 1; i++)
            {
                //pataisyt

                remote.MoveRandom(collision.ETanks[i]);

                if (collision.CanMove(collision.ETanks[i].GetPosition().Item1,
                    collision.ETanks[i].GetPosition().Item2))
                {
                    view.RemoveObject(collision.ETanks[i].GetPosition().Item1,
                        collision.ETanks[i].GetPosition().Item2);

                    collision.ETanks[i].Move();

                    Console.SetCursorPosition(collision.ETanks[i].GetPosition().Item1,
                        collision.ETanks[i].GetPosition().Item2);

                    Console.Write(collision.ETanks[i].GetSymbol());

                    if (sw.ElapsedMilliseconds > 3500)
                    {
                        var bullet = new Bullet(
                            collision.ETanks[i].GetPosition().Item1,
                            collision.ETanks[i].GetPosition().Item2,
                            collision.ETanks[i].GetDirection().Item1,
                            collision.ETanks[i].GetDirection().Item2
                            );
                        collision.Bullets.Add(bullet);
                        sw.Restart();
                    }
                }

                Thread.Sleep(70);
            }
        }
Пример #4
0
        public void MovePlayer(ConsoleKeyInfo key)
        {
            var keyInfo = key;
            switch (keyInfo.Key)
            {
                case ConsoleKey.UpArrow:

                    _remote.MoveUp(_collision.ETanks.Last());

                    break;

                case ConsoleKey.RightArrow:

                    _remote.MoveRight(_collision.ETanks.Last());

                    break;

                case ConsoleKey.DownArrow:

                    _remote.MoveDown(_collision.ETanks.Last());

                    break;

                case ConsoleKey.LeftArrow:

                    _remote.MoveLeft(_collision.ETanks.Last());
                    break;

                case ConsoleKey.R:

                    SavingMode();
                    ResetGame();
                    SinglePlayer();

                    break;

                case ConsoleKey.Spacebar:
                    var bullet = new Bullet(
                        _collision.ETanks.Last().GetPosition().Item1 +
                        2*_collision.ETanks.Last().GetDirection().Item1,
                        _collision.ETanks.Last().GetPosition().Item2 +
                       2* _collision.ETanks.Last().GetDirection().Item2,
                        _collision.ETanks.Last().GetDirection().Item1,
                        _collision.ETanks.Last().GetDirection().Item2
                        );
                    _collision.Bullets.Add(bullet);

                    break;
            }

            if (_collision.CanMove(_collision.ETanks.Last().GetPosition().Item1 + _collision.ETanks.Last().GetDirection().Item1,
                _collision.ETanks.Last().GetPosition().Item2 + +_collision.ETanks.Last().GetDirection().Item2, 1))
            {
                _view.RemoveObject(_collision.ETanks.Last().GetPosition().Item1,
                    _collision.ETanks.Last().GetPosition().Item2);
                _collision.ETanks.Last().Move();

                Console.SetCursorPosition(_collision.ETanks.Last().GetPosition().Item1,
                    _collision.ETanks.Last().GetPosition().Item2);

                Console.Write(_collision.ETanks.Last().GetSymbol());
            }
        }
Пример #5
0
        public void MovePlayer()
        {
            var shoot = false;
            if (Console.KeyAvailable)
            {
                var keyInfo = Console.ReadKey();
                switch (keyInfo.Key)
                {
                    case ConsoleKey.UpArrow:

                        remote.MoveUp(collision.ETanks.Last());

                        break;

                    case ConsoleKey.RightArrow:

                        remote.MoveRight(collision.ETanks.Last());

                        break;

                    case ConsoleKey.DownArrow:

                        remote.MoveDown(collision.ETanks.Last());

                        break;

                    case ConsoleKey.LeftArrow:

                        remote.MoveLeft(collision.ETanks.Last());
                        break;

                    case ConsoleKey.Q:

                        statistic.Score().Run("save");

                        break;

                    case ConsoleKey.R:
                        ResetGame();
                        SinglePlayer();

                        break;

                    case ConsoleKey.Spacebar:
                        var bullet = new Bullet(
                            collision.ETanks.Last().GetPosition().Item1 +
                            collision.ETanks.Last().GetDirection().Item1,
                            collision.ETanks.Last().GetPosition().Item2 +
                            collision.ETanks.Last().GetDirection().Item2,
                            collision.ETanks.Last().GetDirection().Item1,
                            collision.ETanks.Last().GetDirection().Item2
                            );
                        collision.Bullets.Add(bullet);
                        shoot = true;

                        break;
                }

                if (!shoot && collision.CanMove(collision.ETanks.Last().GetPosition().Item1,
                    collision.ETanks.Last().GetPosition().Item2))
                {
                    view.RemoveObject(collision.ETanks.Last().GetPosition().Item1,
                        collision.ETanks.Last().GetPosition().Item2);
                    collision.ETanks.Last().Move();

                    Console.SetCursorPosition(collision.ETanks.Last().GetPosition().Item1,
                        collision.ETanks.Last().GetPosition().Item2);

                    Console.Write(collision.ETanks.Last().GetSymbol());
                }
                shoot = false; // cia tam, kad saudant tankiukas nejudetu
            }
        }
Пример #6
0
        public bool BulletPositionCheck(Bullet bullet)
        {
            if (bullet.GetPosition().Item1 >= ScreenSizeX - 2 ||
                bullet.GetPosition().Item2 >= ScreenSizeY - 2 ||
                bullet.GetPosition().Item2 < 2 || bullet.GetPosition().Item1 < 2)
                return true;

            return false;
        }