public Tank(GameHost game) : base(game) { // Set the default scale and color ScaleX = 1; ScaleY = 1; SpriteColor = Color.White; }
//------------------------------------------------------------------------------------- // Class constructors /// <summary> /// Constructor for the object /// </summary> /// <param name="game">A reference to the MonoGame Game class inside which the object resides</param> public GameObjectBase(GameHost game) { // Store a reference to the game Game = game; }
public Tank(GameHost game, Vector2 position, Texture2D texture) : this(game, position) { // Store the provided texture SpriteTexture = texture; }
public Tank(GameHost game, Vector2 position) : this(game) { // Store the provided position Position = position; }
//------------------------------------------------------------------------------------- // Class constructors public BenchmarkObject(GameHost game, SpriteFont font, Vector2 position, Color textColor) : base(game, font, position) { SpriteColor = textColor; }