Пример #1
0
 protected override void Initialize()
 {
     scene = new Scene();
     // TODO: Add your initialization logic here
     this.TargetElapsedTime = TimeSpan.FromSeconds(1.0f / 3.0f);
     this.IsMouseVisible = true;
     this.mouseClick = Mouse.GetState();
     base.Initialize();
 }
Пример #2
0
 public Decoder(Scene scn, int size)
 {
     mainscn = scn;
     this.size = size;
 }