public void genRouteTagMapTest() { string _map_name = "42_north_america"; // TODO: 初始化为适当的值 MapMining target = new MapMining(_map_name); // TODO: 初始化为适当的值 Point source = new Point(3.528571, 10.0547619); // TODO: 初始化为适当的值 Point enemybase = new Point (9.6506024, 2.369879) ; // TODO: 初始化为适当的值 Trajectory actual; actual = target.genRouteTagMap(source, enemybase); Assert.AreEqual(actual.Count > 0, true); }
void load_data(string map_name) { //string[,] names = new string[5, 4]; String file = TBConst.trajectoryPath_obsolete + map_name + ".txt"; if (map_name[map_name.Length - 1] >= '0' && map_name[map_name.Length - 1] <= '9') map_name = map_name.Substring(0, map_name.Length - 1); img = Image.FromFile(TBConst.tagPath + map_name + ".bmp"); mapMining = new MapMining(map_name); this.vScrollBar1.Minimum = 0; this.vScrollBar1.Maximum = mapMining.maxCount(); //private List<string> _keypoint_items = new List<string>(); _fireat_items.Clear(); foreach (Point p in mapMining.firepos) { _fireat_items.Add(p.x + " " + p.y); } listBoxFireAt.DataSource = null; listBoxFireAt.DataSource = _fireat_items; _startingpoint_items.Clear(); foreach (Point p in mapMining.startPoints) { double x = (int)(p.x * 100) / 100.0; double y = (int)(p.y * 100) / 100.0; _startingpoint_items.Add(x + " " + y); } listBoxStaringPoint.DataSource = null; listBoxStaringPoint.DataSource = _startingpoint_items; //Debug.Print(text); }
/// <summary> /// this load should be execute when down counting, i.e. when we know all the information about my location, ally team member, enemy team member; /// because the f*****g algorithm runs slow.... /// </summary> private void loadRoute() { Helper.LogInfo("load route map name: " + mapName); Helper.LogInfo("load route myTank.pos: " + myTank.pos); if (TBConst.notMoveTank) { Helper.LogInfo("load route returns as notMoveTank=true"); return; } if (this.routeLoaded) { Helper.LogInfo("load route returns already loaded"); return; } this.routeLoaded = true; while (this.mapName == "") Thread.Sleep(1000); while (myTank.pos.x == 6 && myTank.pos.y == 6) Thread.Sleep(1000); Thread.Sleep(3000); this.mapSacle = MapDef.map_size[mapName]; mapMining = new MapMining(this.mapName); this.enemyBase = mapMining.enemyBase(myTank.pos); //if (myTank.vInfo.vClass == VehicleClass.HT) //always use a fire route if (TBConst.cheatSlaveMode && CheatClient.getInstance().cheatMasterOnOtherSide()) loadRouteToFirePos(); else if (TBConst.cheatSlaveMode) loadRouteToEnemyBase(); else if (myTank.vInfo.tier <= 3) loadRouteToEnemyBase(); else loadRouteToEnemyBase(); // HT choose a more far away route //else // loadRouteToEnemyBase(); this.startPos = myTank.pos; }