Пример #1
0
        public void MsgHandle(List <Packet> list)
        {
            for (int i = 0; i < list.Count; i++)
            {
                int    packId      = list[i].Id;
                Packet framePacket = list[i];
                switch (packId)
                {
                case 1006:
                    StartMoveReq startMoveReq = (StartMoveReq)framePacket;
                    Process(startMoveReq);
                    break;

                case 1008:
                    ChangeDirReq changeDirReq = (ChangeDirReq)framePacket;
                    Process(changeDirReq);
                    break;

                case 1010:
                    EndMoveReq endMoveReq = (EndMoveReq)framePacket;
                    Process(endMoveReq);
                    break;

                    //case 1016:
                    //    TransformReq transformReq = (TransformReq)framePacket;
                    //    Process(transformReq);
                    //    break;
                }
            }
        }
Пример #2
0
        public static void SendEndMove()
        {
            EndMoveReq mEndMoveReq = new EndMoveReq();

            mEndMoveReq.UserId = "" + GameEntry.NetData.mUserData.UserId;
            mEndMoveReq.RoomId = GameEntry.NetData.mFightData.RoomId;
            Send(mEndMoveReq);
        }
Пример #3
0
        private void Process(EndMoveReq endMoveReq)
        {
            // EndMoveReq handle
            string userId = endMoveReq.UserId;
            Tank   tank   = GameEntry.LockManager.GetActor(userId);

            tank.GetComponentInChildren <Thruster>().X = 0;
            tank.GetComponentInChildren <Thruster>().Y = 0;
        }