Get() публичный статический Метод

public static Get ( Stream fs ) : string
fs System.IO.Stream
Результат string
Пример #1
0
        public static string GetFileHash(string path, bool force = false)
        {
            string _hexStr = null;

            if (_fileHashCache.ContainsKey(path) && !force)
            {
                _hexStr = _fileHashCache[path];
            }
            else if (File.Exists(path) == false)
            {
                _hexStr = "FileNotExists";
            }
            else
            {
                FileStream fs = new FileStream(path,
                                               FileMode.Open,
                                               FileAccess.Read,
                                               FileShare.Read);

                _hexStr = HashUtil.Get(fs);
                _fileHashCache[path] = _hexStr;
                fs.Close();
            }

            return(_hexStr);
        }
Пример #2
0
        public static string GetPackTag(DirectoryInfo bundleDir, FileInfo file, PackMode fPackMode, string parttern, out string abName)
        {
            abName = null;
            switch (fPackMode)
            {
            case PackMode.Indepent:
                return(null);

            case PackMode.AllInOne:
                var str1 = "__" + bundleDir.ToString() + parttern + fPackMode;
                abName = HashUtil.Get(str1) + ".ab";
                return(bundleDir.ToString() + "/" + parttern + "(" + fPackMode + ")");

            case PackMode.PerAnyDir:
                var d    = file.Directory;
                var str2 = bundleDir.ToString() + d.FullName.Replace(bundleDir.FullName, "");
                abName = HashUtil.Get("_" + str2) + ".ab";
                return(str2 + "/" + parttern + "(" + fPackMode + ")");

            case PackMode.PerSubDir:
                var dir    = file.Directory;
                var subDir = "";
                while (dir.FullName != bundleDir.FullName)
                {
                    subDir = dir.Name + "/";
                    dir    = dir.Parent;
                }
                var str = "____" + bundleDir.ToString() + subDir + parttern + fPackMode;
                abName = HashUtil.Get(str) + ".ab";
                return(bundleDir.ToString() + "/" + subDir + parttern + "(" + fPackMode + ")");

            default:
                return(null);
            }
        }
Пример #3
0
        /// <summary>
        /// 同步加载
        /// </summary>
        /// <param name="path"></param>
        /// <returns></returns>
        public AssetBundle Load(string path)
        {
#if _AB_MODE_
            AssetBundleData data       = _depInfoReader.GetAssetBundleInfo(HashUtil.Get(path.ToLower()) + ".ab");
            string          sourceFile = pathResolver.GetBundleSourceFile(data.fullName, false);
            var             ab         = AssetBundle.LoadFromFile(sourceFile);
            return(ab);
#else
            return(null);
#endif
        }
Пример #4
0
        public AssetTarget(Object o, FileInfo file, string assetPath)
        {
            this.asset           = o;
            this.file            = file;
            this.assetPath       = assetPath;
            this.bundleShortName = file.Name.ToLower();
            this.bundleName      = HashUtil.Get(AssetBundleUtils.ConvertToABName(assetPath)) + ".ab";
            this.bundleSavePath  = Path.Combine(AssetBundleUtils.pathResolver.BundleSavePath, bundleName);

            _isFileChanged = true;
            _metaHash      = "0";
        }
Пример #5
0
        public AssetBundleInfo GetBundleInfo(string key)
        {
            key = key.ToLower();
#if _AB_MODE_
            key = HashUtil.Get(key) + ".ab";
#endif
            var e = _loadedAssetBundle.GetEnumerator();
            while (e.MoveNext())
            {
                AssetBundleInfo abi = e.Current.Value;
                if (abi.bundleName == key)
                    return abi;
            }
            return null;
        }
Пример #6
0
        /// <summary>
        /// 通过一个路径加载ab
        /// </summary>
        /// <param name="path">路径</param>
        /// <param name="prority">优先级</param>
        /// <param name="handler">回调</param>
        /// <returns></returns>
        public AssetBundleLoader Load(string path, int prority, LoadAssetCompleteHandler handler = null)
        {
#if _AB_MODE_
            AssetBundleLoader loader = this.CreateLoader(HashUtil.Get(path.ToLower()) + ".ab", path);
#else
            AssetBundleLoader loader = this.CreateLoader(path);
#endif
            loader.prority     = prority;
            loader.onComplete += handler;

            _isCurrentLoading = true;
            _nonCompleteLoaderSet.Add(loader);
            _thisTimeLoaderSet.Add(loader);

            return(loader);
        }
Пример #7
0
        public AssetBundleLoader Load(string path, LoadAssetCompleteHandler handler = null)
        {
#if _AB_MODE_
            AssetBundleLoader loader = this.CreateLoader(HashUtil.Get(path.ToLower()) + ".ab", path);
#else
            AssetBundleLoader loader = this.CreateLoader(path);
#endif
            if (loader == null)
            {
                handler(null);
            }
            else
            {
                _thisTimeLoaderSet.Add(loader);
                if (loader.isComplete)
                {
                    if (handler != null)
                    {
                        handler(loader.bundleInfo);
                    }
                }
                else
                {
                    if (handler != null)
                    {
                        loader.onComplete += handler;
                    }
                    _isCurrentLoading = true;

                    if (loader.state < LoadState.State_Loading)
                    {
                        _nonCompleteLoaderSet.Add(loader);
                    }
                    this.StartLoad();
                }
            }
            return(loader);
        }
Пример #8
0
        public AssetTarget(Object o, FileInfo file, string assetPath)
        {
            string abName  = AssetBundleUtils.ConvertToABName(assetPath);
            string dirName = file.Directory.Name;

            if (dirName.StartsWith("&"))
            {
                int index = file.DirectoryName.IndexOf("Assets");
                if (index != -1)
                {
                    dirName = file.DirectoryName.Substring(index);
                    abName  = AssetBundleUtils.ConvertToABName(dirName);
                }
            }
            this.asset           = o;
            this.file            = file;
            this.assetPath       = assetPath;
            this.bundleShortName = file.Name.ToLower();
            this.bundleName      = HashUtil.Get(abName) + ".ab";
            this.bundleSavePath  = Path.Combine(AssetBundleUtils.pathResolver.BundleSavePath, bundleName);

            _isFileChanged = true;
            _metaHash      = "0";
        }