public override void OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) { lazyInit(animator); // 设置动画状态机的结束时间 add by TangJian 2019/5/13 18:36 if (StateDuration >= 0) { roleController.SkeletonAnimator.SetStateTime(animatorStateInfo.fullPathHash, StateDuration); } if (roleController.animatorParams.ContainsKey("state_running_percent")) { animator.SetFloat("state_running_percent", animatorStateInfo.normalizedTime * 100); } animator.SetBool("Alt", false); animator.SetBool("action1", false); animator.SetBool("action2", false); animator.SetBool("action3", false); animator.SetBool("action4", false); if (roleController.animatorParams.ContainsKey("KeyBoard1")) { animator.SetBool("KeyBoard1", false); } if (roleController.animatorParams.ContainsKey("KeyBoard2")) { animator.SetBool("KeyBoard2", false); } if (roleController.animatorParams.ContainsKey("KeyBoard3")) { animator.SetBool("KeyBoard3", false); } if (roleController.animatorParams.ContainsKey("action5")) { animator.SetBool("action5", false); } if (roleController.animatorParams.ContainsKey("action6")) { animator.SetBool("action6", false); } if (roleController.animatorParams.ContainsKey("action7")) { animator.SetBool("action7", false); } if (roleController.animatorParams.ContainsKey("action-skill")) { animator.SetBool("action-skill", false); } if (roleController.animatorParams.ContainsKey("climb_begin")) { animator.SetBool("climb_begin", false); } if (roleController.animatorParams.ContainsKey("climb_drop")) { animator.SetBool("climb_drop", false); } if (roleController.animatorParams.ContainsKey("pickup")) { animator.SetBool("pickup", false); } if (roleController.animatorParams.ContainsKey("broken")) { animator.SetBool("broken", false); } if (roleController.animatorParams.ContainsKey("renew")) { animator.SetBool("renew", false); } if (roleController.animatorParams.ContainsKey("defence_back_hurt")) { animator.SetBool("defence_back_hurt", false); } if (roleController.animatorParams.ContainsKey("start_climb_ladder")) { animator.SetBool("start_climb_ladder", false); } if (roleController.animatorParams.ContainsKey("climb_ladder_over")) { animator.SetBool("climb_ladder_over", false); } if (roleController.animatorParams.ContainsKey("action2_end")) { animator.SetBool("action2_end", false); } animator.ResetTrigger("action1_begin"); animator.ResetTrigger("action2_begin"); if (roleController.animatorParams.ContainsKey("action1_end")) { animator.SetBool("action1_end", false); } if (roleController.animatorParams.ContainsKey("action-skill_end")) { animator.SetBool("action-skill_end", false); } if (roleController.animatorParams.ContainsKey("action_jump")) { animator.SetInteger("action_jump", 0); } // if (roleController.animatorParams.ContainsKey("action_roll")) animator.SetInteger("action_roll", 0); if (roleController.animatorParams.ContainsKey("action3over")) { animator.SetBool("action3over", false); } if (roleController.animatorParams.ContainsKey("dodge")) { animator.SetBool("dodge", false); } if (roleController.animatorParams.ContainsKey("hurt")) { animator.SetBool("hurt", false); } if (animatorStateInfo.IsTag("idle")) { if (roleController && roleController.BeHaviorTree) { roleController.BeHaviorTree.SendEvent("idleon"); } } roleController.AnimMoveSpeedScale = 1f; // idle状态跳跃重置 if (roleController.IsGrounded() || roleController.GetCurrAnimTagHash() == Animator.StringToHash("idle") || roleController.GetCurrAnimTagHash() == Animator.StringToHash("run")) { roleController.currjumpTimes = 0; if (roleController.animatorParams.ContainsKey("no_jump")) { animator.SetBool("no_jump", false); } } }