private IEnumerator StartTimer() { yield return(new WaitForSeconds(5f)); game.SendMessageToNetwork(); }
private void OnBecameInvisible() { game.SendMessageToNetwork(); }
private IEnumerator StartTimer() { yield return(new WaitForSeconds(5f)); game.SendMessageToNetwork(); }
private void OnBecameInvisible() { game.SendMessageToNetwork(); }