private bool HandleClientEventLobbyEquipmentUpdated( NetworkCommunicator peer, RequestTroopIndexChange message) { MissionPeer component = peer.GetComponent <MissionPeer>(); if (component == null) { return(false); } SpawnComponent missionBehaviour = this.Mission.GetMissionBehaviour <SpawnComponent>(); if (missionBehaviour == null) { return(false); } if (missionBehaviour.AreAgentsSpawning() && component.SelectedTroopIndex != message.SelectedTroopIndex) { component.SelectedTroopIndex = message.SelectedTroopIndex; GameNetwork.BeginBroadcastModuleEvent(); GameNetwork.WriteMessage((GameNetworkMessage) new UpdateSelectedTroopIndex(peer, message.SelectedTroopIndex)); GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.ExcludeOtherTeamPlayers, peer); if (this.OnEquipmentRefreshed != null) { this.OnEquipmentRefreshed(component); } } return(true); }
public virtual void Initialize(SpawnComponent spawnComponent) { this.SpawnComponent = spawnComponent; this.AgentVisualSpawnComponent = this.Mission.GetMissionBehaviour <MultiplayerMissionAgentVisualSpawnComponent>(); this.GameMode = this.Mission.GetMissionBehaviour <MissionMultiplayerGameModeBase>(); this.MissionLobbyComponent = this.Mission.GetMissionBehaviour <MissionLobbyComponent>(); this.MissionLobbyEquipmentNetworkComponent = this.Mission.GetMissionBehaviour <MissionLobbyEquipmentNetworkComponent>(); this.MissionLobbyEquipmentNetworkComponent.OnEquipmentRefreshed += new MissionLobbyEquipmentNetworkComponent.OnRefreshEquipmentEventDelegate(this.OnPeerEquipmentUpdated); }
public override void OnBehaviourInitialize() { base.OnBehaviourInitialize(); this.MissionLobbyComponent = this.Mission.GetMissionBehaviour <MissionLobbyComponent>(); this.GameModeBaseClient = this.Mission.GetMissionBehaviour <MissionMultiplayerGameModeBaseClient>(); this.NotificationsComponent = this.Mission.GetMissionBehaviour <MultiplayerGameNotificationsComponent>(); this.RoundController = this.Mission.GetMissionBehaviour <MultiplayerRoundController>(); this.WarmupComponent = this.Mission.GetMissionBehaviour <MultiplayerWarmupComponent>(); this.TimerComponent = this.Mission.GetMissionBehaviour <MultiplayerTimerComponent>(); this.SpawnComponent = Mission.Current.GetMissionBehaviour <SpawnComponent>(); this._lastPerkTickTime = Mission.Current.Time; }
public static void SetSpawningBehaviorForCurrentGameType( MissionLobbyComponent.MultiplayerGameType currentGameType) { switch (currentGameType) { case MissionLobbyComponent.MultiplayerGameType.Siege: SpawnComponent.SetSiegeSpawningBehaviour(); break; case MissionLobbyComponent.MultiplayerGameType.Captain: case MissionLobbyComponent.MultiplayerGameType.Skirmish: SpawnComponent.SetFlagDominationSpawningBehaviour(); break; } }
private bool HandleClientEventRequestPerkChange( NetworkCommunicator peer, RequestPerkChange message) { MissionPeer component = peer.GetComponent <MissionPeer>(); if (component == null) { return(false); } SpawnComponent missionBehaviour = this.Mission.GetMissionBehaviour <SpawnComponent>(); if (missionBehaviour == null) { return(false); } if (component.SelectPerk(message.PerkListIndex, message.PerkIndex) && missionBehaviour.AreAgentsSpawning() && this.OnEquipmentRefreshed != null) { this.OnEquipmentRefreshed(component); } return(true); }
public virtual void OnTick(float dt) { foreach (MissionPeer peer in VirtualPlayer.Peers <MissionPeer>()) { if (peer.GetNetworkPeer().IsSynchronized&& peer.ControlledAgent == null && (peer.HasSpawnedAgentVisuals && !this.CanUpdateSpawnEquipment(peer))) { BasicCultureObject basicCultureObject1 = MBObjectManager.Instance.GetObject <BasicCultureObject>(MultiplayerOptions.OptionType.CultureTeam1.GetStrValue()); BasicCultureObject basicCultureObject2 = MBObjectManager.Instance.GetObject <BasicCultureObject>(MultiplayerOptions.OptionType.CultureTeam2.GetStrValue()); MultiplayerClassDivisions.MPHeroClass heroClassForPeer = MultiplayerClassDivisions.GetMPHeroClassForPeer(peer); MPPerkObject.MPOnSpawnPerkHandler spawnPerkHandler = MPPerkObject.GetOnSpawnPerkHandler(peer); int num1 = 0; bool flag1 = false; if (MultiplayerOptions.OptionType.NumberOfBotsPerFormation.GetIntValue() > 0 && (this.GameMode.WarmupComponent == null || !this.GameMode.WarmupComponent.IsInWarmup)) { num1 = MPPerkObject.GetTroopCount(heroClassForPeer, spawnPerkHandler); foreach (MPPerkObject selectedPerk in (IEnumerable <MPPerkObject>)peer.SelectedPerks) { if (selectedPerk.HasBannerBearer) { flag1 = true; break; } } } if (num1 > 0) { num1 = (int)((double)num1 * (double)this.GameMode.GetTroopNumberMultiplierForMissingPlayer(peer)); } int num2 = num1 + (flag1 ? 2 : 1); IEnumerable <(EquipmentIndex, EquipmentElement)> alternativeEquipments = spawnPerkHandler?.GetAlternativeEquipments(false); for (int index = 0; index < num2; ++index) { bool isPlayer = index == 0; BasicCharacterObject basicCharacterObject = isPlayer ? heroClassForPeer.HeroCharacter : (!flag1 || index != 1 ? heroClassForPeer.TroopCharacter : heroClassForPeer.BannerBearerCharacter); AgentBuildData agentBuildData = new AgentBuildData(basicCharacterObject); if (isPlayer) { agentBuildData.MissionPeer(peer); } else { agentBuildData.OwningMissionPeer(peer); } agentBuildData.VisualsIndex(index); Equipment equipment = isPlayer ? basicCharacterObject.Equipment.Clone() : Equipment.GetRandomEquipmentElements(basicCharacterObject, false, seed: MBRandom.RandomInt()); IEnumerable <(EquipmentIndex, EquipmentElement)> valueTuples = isPlayer ? spawnPerkHandler?.GetAlternativeEquipments(true) : alternativeEquipments; if (valueTuples != null) { foreach ((EquipmentIndex, EquipmentElement)valueTuple in valueTuples) { equipment[valueTuple.Item1] = valueTuple.Item2; } } agentBuildData.Equipment(equipment); agentBuildData.Team(peer.Team); agentBuildData.Formation(peer.ControlledFormation); agentBuildData.IsFemale(isPlayer ? peer.Peer.IsFemale : basicCharacterObject.IsFemale); agentBuildData.TroopOrigin((IAgentOriginBase) new BasicBattleAgentOrigin(basicCharacterObject)); BasicCultureObject basicCultureObject3 = peer.Team == this.Mission.AttackerTeam ? basicCultureObject1 : basicCultureObject2; if (isPlayer) { agentBuildData.BodyProperties(this.GetBodyProperties(peer, peer.Team == this.Mission.AttackerTeam ? basicCultureObject1 : basicCultureObject2)); } else { agentBuildData.EquipmentSeed(this.MissionLobbyComponent.GetRandomFaceSeedForCharacter(basicCharacterObject, agentBuildData.AgentVisualsIndex)); agentBuildData.BodyProperties(BodyProperties.GetRandomBodyProperties(agentBuildData.AgentIsFemale, basicCharacterObject.GetBodyPropertiesMin(), basicCharacterObject.GetBodyPropertiesMax(), (int)agentBuildData.AgentOverridenSpawnEquipment.HairCoverType, agentBuildData.AgentEquipmentSeed, basicCharacterObject.HairTags, basicCharacterObject.BeardTags, basicCharacterObject.TattooTags)); } agentBuildData.ClothingColor1(peer.Team == this.Mission.AttackerTeam ? basicCultureObject3.Color : basicCultureObject3.ClothAlternativeColor); agentBuildData.ClothingColor2(peer.Team == this.Mission.AttackerTeam ? basicCultureObject3.Color2 : basicCultureObject3.ClothAlternativeColor2); Banner banner = new Banner(peer.Peer.BannerCode, peer.Team.Color, peer.Team.Color2); agentBuildData.Banner(banner); if (peer.ControlledFormation != null && peer.ControlledFormation.Banner == null) { peer.ControlledFormation.Banner = banner; } SpawnComponent spawnComponent = this.SpawnComponent; Team team = peer.Team; EquipmentElement equipmentElement = equipment[EquipmentIndex.ArmorItemEndSlot]; int num3 = equipmentElement.Item != null ? 1 : 0; int num4 = peer.SpawnCountThisRound == 0 ? 1 : 0; MatrixFrame spawnFrame = spawnComponent.GetSpawnFrame(team, num3 != 0, num4 != 0); if (!spawnFrame.IsIdentity) { MatrixFrame matrixFrame = spawnFrame; MatrixFrame?agentInitialFrame = agentBuildData.AgentInitialFrame; if ((agentInitialFrame.HasValue ? (matrixFrame != agentInitialFrame.GetValueOrDefault() ? 1 : 0) : 1) != 0) { agentBuildData.InitialFrame(spawnFrame); } } if (peer.ControlledAgent != null && !isPlayer) { MatrixFrame frame = peer.ControlledAgent.Frame; frame.rotation.OrthonormalizeAccordingToForwardAndKeepUpAsZAxis(); MatrixFrame matrixFrame = frame; matrixFrame.origin -= matrixFrame.rotation.f.NormalizedCopy() * 3.5f; Mat3 rotation = matrixFrame.rotation; rotation.MakeUnit(); equipmentElement = basicCharacterObject.Equipment[EquipmentIndex.ArmorItemEndSlot]; bool flag2 = !equipmentElement.IsEmpty; int num5 = Math.Min(num2, 10); List <WorldFrame> formationCreation = Formation.GetFormationFramesForBeforeFormationCreation((float)((double)num5 * (double)Formation.GetDefaultUnitDiameter(flag2) + (double)(num5 - 1) * (double)Formation.GetDefaultMinimumInterval(flag2)), num2, flag2, new WorldPosition(Mission.Current.Scene, matrixFrame.origin), rotation); agentBuildData.InitialFrame(formationCreation[index - 1].ToGroundMatrixFrame()); } Agent agent = this.Mission.SpawnAgent(agentBuildData, true); agent.AddComponent((AgentComponent) new MPPerksAgentComponent(agent)); agent.MountAgent?.UpdateAgentProperties(); float num6 = spawnPerkHandler != null?spawnPerkHandler.GetHitpoints(isPlayer) : 0.0f; agent.HealthLimit += num6; agent.Health = agent.HealthLimit; agent.AddComponent((AgentComponent) new AgentAIStateFlagComponent(agent)); if (!isPlayer) { agent.SetWatchState(AgentAIStateFlagComponent.WatchState.Alarmed); } agent.WieldInitialWeapons(); if (isPlayer) { Action <MissionPeer> spawnedFromVisuals = this.OnPeerSpawnedFromVisuals; if (spawnedFromVisuals != null) { spawnedFromVisuals(peer); } } } ++peer.SpawnCountThisRound; Action <MissionPeer> spawnedFromVisuals1 = this.OnAllAgentsFromPeerSpawnedFromVisuals; if (spawnedFromVisuals1 != null) { spawnedFromVisuals1(peer); } this.AgentVisualSpawnComponent.RemoveAgentVisuals(peer, true); MPPerkObject.GetPerkHandler(peer)?.OnEvent(MPPerkCondition.PerkEventFlags.SpawnEnd); } } if (this.IsSpawningEnabled || !this.IsRoundInProgress()) { return; } if ((double)this.SpawningDelayTimer >= (double)this.SpawningEndDelay && !this._hasCalledSpawningEnded) { Mission.Current.AllowAiTicking = true; if (this.OnSpawningEnded != null) { this.OnSpawningEnded(); } this._hasCalledSpawningEnded = true; } this.SpawningDelayTimer += dt; }
public override void Initialize(SpawnComponent spawnComponent) { base.Initialize(spawnComponent); this.OnAllAgentsFromPeerSpawnedFromVisuals += new Action <MissionPeer>(this.OnAllAgentsFromPeerSpawnedFromVisuals); }