/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            fontHandler = new FontHandler();
            Logger.Load();

            mainMenu = new WorldRenderer(SaveFileSystem.LoadObjectFromFile<World>("Levels/MainMenuLevel.taj", new GameLoader()));
            optionsMenu = new WorldRenderer(SaveFileSystem.LoadObjectFromFile<World>("Levels/OptionMenuLevel.taj", new GameLoader()));

            fontHandler.LoadContent(Content);
            SoundEffectInstance song =Content.Load<SoundEffect>("NewTetris").CreateInstance();
            song.IsLooped = true;
            song.Play();

            // TODO: use this.Content to load your game content here
        }