Пример #1
0
            public DataSet(PakFile Pak, PakFile.PakTag Item)
            {
                var reader = Pak.Reader;

                var count = reader.ReadInt32();

                if (count == 0)
                {
                    return;
                }

                for (int i = 0; i < count; i++)
                {
                    unkS0.Add(new struct0(Pak, Item));
                }

                unk0 = reader.ReadInt32(); //total faces

                MinBound = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

                unkf0      = reader.ReadSingle();
                DataLength = reader.ReadInt32();

                reader.ReadBytes(DataLength); //unmapped
            }
Пример #2
0
            public struct0(PakFile Pak, PakFile.PakTag Item)
            {
                unk0 = new int[12];

                //not sure if signed or not
                //appears to be compressed floats, might be
                //coordinates relative to the bounds values
                for (int i = 0; i < 12; i++)
                {
                    unk0[i] = Pak.Reader.ReadInt16();
                }
            }
Пример #3
0
                public struct0(PakFile Pak, PakFile.PakTag Item)
                {
                    var reader = Pak.Reader;

                    NodeID    = reader.ReadInt16(); //ID for bsp node
                    NodeFaces = reader.ReadInt32(); //face count for bsp node

                    unk1 = reader.ReadInt32();      //???

                    //usually always large negative
                    //may not actually be a float
                    //(though always valid as one)
                    unkf0 = reader.ReadSingle();
                }
Пример #4
0
        public SceneCDT(PakFile Pak, PakFile.PakTag Item)
        {
            var reader = Pak.Reader;

            reader.Format = EndianFormat.Little;
            reader.SeekTo(Item.Offset);

            reader.ReadInt16();               //F000
            reader.ReadInt32();               //07000000
            reader.ReadByte();                //12

            unmapped0 = reader.ReadBytes(16); //???

            var count = reader.ReadInt32();   //03000000 [data set count]

            for (int i = 0; i < count; i++)
            {
                sets.Add(new DataSet(Pak, Item));
            }
        }
Пример #5
0
        public SceneData(PakFile Pak, PakFile.PakTag Item)
        {
            var reader = Pak.Reader;

            reader.Format = EndianFormat.Little;
            reader.SeekTo(Item.Offset);

            unmapped0 = reader.ReadBytes(16);
            x0700     = reader.ReadInt16(); //0700
            xADDE     = reader.ReadInt16(); //ADDE

            var min = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
            var max = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

            unkBounds = new BoundingBox()
            {
                XBounds = new Range <float>(min.X, max.X),
                YBounds = new Range <float>(min.Y, max.Y),
                ZBounds = new Range <float>(min.Z, max.Z),
            };

            var count = reader.ReadInt32(); //always bsp object count + 1

            indices = new List <int>();
            for (int i = 0; i < count; i++)
            {
                indices.Add(reader.ReadInt32()); //last value is always struct0 count
            }
            count = reader.ReadInt32();
            unkS0 = new List <struct0>();
            for (int i = 0; i < count; i++)
            {
                unkS0.Add(new struct0(Pak, Item));
            }

            unmapped1 = reader.ReadBytes(13); //always the same
        }
Пример #6
0
        public Texture(PakFile Pak, PakFile.PakTag Item)
        {
            var reader = Pak.Reader;

            reader.Format = EndianFormat.Little;
            reader.SeekTo(Item.Offset + 6);

            isLittleEndian = reader.ReadInt32() == 1346978644; //PICT
            if (!isLittleEndian)
            {
                reader.Format = IO.EndianFormat.Big;
            }

            reader.SeekTo(Item.Offset + (isLittleEndian ? 16 : 12));
            Width  = reader.ReadInt32();
            Height = reader.ReadInt32();

            reader.SeekTo(Item.Offset + (isLittleEndian ? 38 : 32));
            Format = BitmapFormat.Dxt5;
            var intFormat = reader.ReadInt32();

            switch (intFormat)
            {
            case 0:
                Format = BitmapFormat.A8R8G8B8;
                break;

            case 10:
                Format = BitmapFormat.A8Y8;
                break;

            case 12:
                Format = BitmapFormat.Dxt1;
                break;

            case 13:
                Format = BitmapFormat.Dxt1;
                break;

            case 15:
                Format = BitmapFormat.Dxt3;
                break;

            case 17:
                Format = BitmapFormat.Dxt5;
                break;

            case 22:
                Format = BitmapFormat.X8R8G8B8;
                break;

            case 36:
                Format = BitmapFormat.Dxn;
                break;

            case 37:
                Format = BitmapFormat.Dxt5a;
                break;

            default:
                throw new Exception("CHECK THIS");
            }

            reader.SeekTo(Item.Offset + (isLittleEndian ? 28 : 24));
            int mapCount = reader.ReadInt32();

            if (mapCount == 6)
            {
                Type = BitmapType.CubeMap;
            }
            else
            {
                Type = BitmapType.Texture2D;
            }

            if (mapCount > 1 && mapCount != 6)
            {
                throw new Exception("CHECK THIS");
            }

            DataAddress   = Item.Offset + (isLittleEndian ? 58 : 4096);
            reader.Format = IO.EndianFormat.Little; //in case it was PICT
        }
Пример #7
0
        public Scene(PakFile Pak, PakFile.PakTag Item, bool loadMesh)
        {
            var reader = Pak.Reader;

            reader.Format = EndianFormat.Little;
            reader.Origin = Item.Offset;
            reader.SeekTo(0);

            Name = Item.Name;

            //contains 16bytes, maybe all uint16
            _C003 = new unkBlock_XXXX(reader, 0xC003);

            #region Block 5501
            reader.ReadInt16(); //5501
            reader.ReadInt32(); //address

            int count = reader.ReadInt32();
            Materials = new List <MatRefBlock_5601>();
            for (int i = 0; i < count; i++)
            {
                Materials.Add(new MatRefBlock_5601(Pak.Reader));
            }
            #endregion

            reader.ReadInt16(); //0100
            reader.ReadInt32(); //address

            #region Block 1F02
            reader.ReadInt16(); //1F02
            reader.ReadInt32(); //EOB offset

            _2002 = new Block_2002(reader);

            _2102 = new Block_2102(reader);

            _2202 = new Block_2202(reader, _2102.unk0);
            #endregion

            reader.ReadInt16(); //0100
            reader.ReadInt32(); //address

            #region Block 8204
            reader.ReadInt16(); //8204
            reader.ReadInt32(); //address

            count   = reader.ReadInt32();
            Scripts = new List <StringBlock_BA01>();
            for (int i = 0; i < count; i++)
            {
                Scripts.Add(new StringBlock_BA01(Pak.Reader));
            }
            #endregion

            _8404 = new unkBlock_XXXX(reader, 0x8404);

            #region Block F000
            xF000 = reader.ReadInt16();
            reader.ReadInt32();
            x2C01 = reader.ReadInt16();
            reader.ReadInt32(); //address to first object

            count   = reader.ReadInt32();
            Objects = new List <Node>();
            for (int i = 0; i < count; i++)
            {
                Objects.Add(new Node(Pak.Reader, loadMesh));
            }
            #endregion

            reader.ReadInt16(); //0100
            reader.ReadInt32(); //address

            //additional geometry, mainly sky objects
            _EA01 = new unkBlock_XXXX(reader, 0xEA01);

            reader.ReadInt16(); //0100
            reader.ReadInt32(); //address

            //additional objects, no geometry, lighting related
            _B801 = new unkBlock_XXXX(reader, 0xB801);

            reader.ReadInt16(); //0100
            reader.ReadInt32(); //address

            //additional objects, no geometry, lighting related
            _8002 = new unkBlock_XXXX(reader, 0x8002);

            reader.ReadInt16(); //0100
            reader.ReadInt32(); //address

            //6x int32
            _2504 = new unkBlock_XXXX(reader, 0x2504);

            reader.ReadInt16(); //0100
            reader.ReadInt32(); //address

            //empty?
            _1D02 = new unkBlock_XXXX(reader, 0x1D02);

            foreach (var obj in Objects)
            {
                if (obj.isInheritor)
                {
                    Objects[obj._2901.InheritID].isInherited = true;
                }
            }

            reader.Origin = 0;
        }
Пример #8
0
        public Template(PakFile Pak, PakFile.PakTag Item, bool loadMesh)
        {
            var reader = Pak.Reader;
            reader.Format = EndianFormat.Little;
            reader.Origin = Item.Offset;
            reader.SeekTo(0);

            reader.ReadInt16(); //E402
            reader.ReadInt32(); //filesize (EOB offset?)

            #region Block E502
            reader.ReadInt16(); //E502
            reader.ReadInt32(); //EOB offset
            reader.ReadInt32(); //LPTA (probs part of the string)
            Name = reader.ReadNullTerminatedString();
            reader.ReadByte(); //00 
            #endregion

            #region Block 1603
            reader.ReadInt16(); //1603
            reader.ReadInt32(); //EOB offset
            reader.ReadBytes(3); //02 01 01 
            #endregion

            #region Block 5501
            reader.ReadInt16(); //5501
            reader.ReadInt32(); //address

            int count = reader.ReadInt32();
            Materials = new List<MatRefBlock_5601>();
            for (int i = 0; i < count; i++)
                Materials.Add(new MatRefBlock_5601(reader));
            #endregion

            reader.ReadInt16(); //0100
            reader.ReadInt32(); //address

            #region Block F000
            xF000 = reader.ReadInt16();
            reader.ReadInt32(); //EOB offset
            x2C01 = reader.ReadInt16();
            reader.ReadInt32(); //EOB offset

            count = reader.ReadInt32();
            Objects = new List<Node>();
            for (int i = 0; i < count; i++)
                Objects.Add(new Node(reader, loadMesh)); 

            foreach (var obj in Objects)
                if (obj.isInheritor)
                    Objects[obj._2901.InheritID].isInherited = true;
            #endregion

            reader.ReadInt16(); //0100
            reader.ReadInt32(); //address

            #region Block E802
            reader.ReadInt16(); //E802
            reader.ReadInt32(); //address

            count = reader.ReadInt32();
            for (int i = 0; i < count; i++)
                Bones.Add(new BoneBlock_E902(reader)); 
            #endregion

            //havent mapped this block, assumed anim/sound related
            _E602 = new unkBlock_XXXX(reader, 0xE602);

            reader.ReadInt16(); //0100
            reader.ReadInt32(); //address

            if (reader.PeekUInt16() == 0xBA01)
                unkStrBlk = new StringBlock_BA01(reader);

            //contains data count, havent seen used
            _1D02 = new unkBlock_XXXX(reader, 0x1D02);

            //int16 count, [int16, int16] * count
            if (reader.PeekUInt16() == 0x1103)
                _1103 = new unkBlock_XXXX(reader, 0x1103);

            //contains null term string, used on IGA models
            _0403 = new unkBlock_XXXX(reader, 0x0403);

            if (reader.PeekUInt16() == 0x0503)
                _0503 = new Block_0503(reader);

            #region Block 0803
            reader.ReadInt16(); //0803
            reader.ReadInt32(); //address to end of bounds values
            reader.ReadInt32(); //bounds count?
            var min = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
            var max = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

            RenderBounds = new BoundingBox();
            RenderBounds.XBounds = new Range<float>(min.X, max.X);
            RenderBounds.YBounds = new Range<float>(min.Y, max.Y);
            RenderBounds.ZBounds = new Range<float>(min.Z, max.Z); 
            #endregion
            
            _0E03 = new Block_0E03(reader);

            //contains length prefixed string
            if (reader.PeekUInt16() == 0x1203)
                _1203 = new unkBlock_XXXX(reader, 0x1203);
                
            reader.ReadInt16(); //0100
            reader.ReadInt32(); //address to EOF

            reader.Origin = 0;
        }