public void WriteWaterVertex(WaterVertex v) { _stream.WriteFloat4(v.Position); _stream.WriteFloat4(v.Position2); _stream.WriteFloat4(v.Position3); _stream.WriteFloat4(v.Position4); _stream.WriteFloat4(v.Position5); _stream.WriteFloat4(v.Position6); _stream.WriteFloat4(v.Position7); _stream.WriteFloat4(v.Position8); _stream.WriteFloat4(v.Texcoord); _stream.WriteFloat3(v.Texcoord2); _stream.WriteFloat4(v.Normal); _stream.WriteFloat4(v.Normal2); _stream.WriteFloat4(v.Normal3); _stream.WriteFloat4(v.Normal4); _stream.WriteFloat2(v.Normal5); _stream.WriteFloat3(v.Texcoord3); }
public void WriteWaterVertex(WaterVertex v) { throw new NotImplementedException(); }
public void WriteWaterVertex(WaterVertex v) { _stream.WriteFloat4(v.Position); _stream.WriteFloat4(v.Position2); _stream.WriteFloat4(v.Position3); _stream.WriteFloat4(v.Position4); _stream.WriteFloat4(v.Position5); _stream.WriteFloat4(v.Position6); _stream.WriteFloat4(v.Position7); _stream.WriteFloat4(v.Position8); _stream.WriteFloat4(v.Texcoord); _stream.WriteFloat3(v.Texcoord2); _stream.WriteFloat4(v.Normal); _stream.WriteFloat4(v.Normal2); _stream.WriteFloat4(v.Normal3); _stream.WriteFloat4(v.Normal4); _stream.WriteFloat2(v.Normal5); _stream.WriteFloat3(v.Texcoord3); }