public Window_Prep_PickUnits_Unit(int total_units, int unit_count, int other_units) { this.loc = new Vector2((Config.WINDOW_WIDTH - this.Width), 20); TalkIcon = new Icon_Sprite(); TalkIcon.texture = Global.Content.Load <Texture2D>(@"Graphics/Characters/TalkIcon"); TalkIcon.loc = new Vector2(0, -Constants.Map.TILE_SIZE / 4); TalkIcon.size = new Vector2(32, 32); TalkIcon.columns = 5; TalkIcon.index = 0; TalkIcon.visible = false; for (int i = 0; i < UnitNodes.Count(); i++) { int id = Global.battalion.actors[i]; if (Global.game_state.CanActorTalk(id)) { TalkIndices.Add(i); } } Total_Units = total_units; Unit_Count = unit_count; Other_Units = other_units; refresh_unit_counts(); }
public Item_Display() { Icon = new Icon_Sprite(); Icon.size = new Vector2(Config.ITEM_ICON_SIZE, Config.ITEM_ICON_SIZE); Name = new TextSprite(); Name.SetFont(Config.UI_FONT); }
public Unit_Page_1(Game_Unit unit) { // Class Class = new TextSprite(); Class.loc = new Vector2(0, 0); Class.SetFont(Config.UI_FONT, Global.Content, "White"); Class.text = unit.actor.class_name; // Lvl Lvl = new RightAdjustedText(); Lvl.loc = new Vector2(88, 0); Lvl.SetFont(Config.UI_FONT, Global.Content, "Blue"); Lvl.text = unit.actor.level.ToString(); // Exp Exp = new RightAdjustedText(); Exp.loc = new Vector2(108, 0); Exp.SetFont(Config.UI_FONT, Global.Content, "Blue"); Exp.text = unit.actor.can_level() ? unit.actor.exp.ToString() : "--"; // Hp Hp = new RightAdjustedText(); Hp.loc = new Vector2(128, 0); Hp.SetFont(Config.UI_FONT, Global.Content, "Blue"); Hp.text = unit.actor.hp.ToString(); // Slash Slash = new TextSprite(); Slash.loc = new Vector2(129, 0); Slash.SetFont(Config.UI_FONT, Global.Content, "White"); Slash.text = "/"; // MaxHp MaxHp = new RightAdjustedText(); MaxHp.loc = new Vector2(152, 0); MaxHp.SetFont(Config.UI_FONT, Global.Content, "Blue"); MaxHp.text = unit.actor.maxhp.ToString(); // Affinity Affinity_Icon = new Icon_Sprite(); Affinity_Icon.texture = Global.Content.Load <Texture2D>(@"Graphics/Icons/Affinity Icons"); Affinity_Icon.size = new Vector2(16, 16); Affinity_Icon.loc = new Vector2(160, 0); Affinity_Icon.index = (int)unit.actor.affin; // Status_Icons Status_Icons = new List <Status_Icon_Sprite>(); for (int i = 0; i < Math.Min(STATUS_ICONS_AT_ONCE, unit.actor.states.Count); i++) { Status_Icons.Add(new Status_Icon_Sprite()); Status_Icons[Status_Icons.Count - 1].texture = Global.Content.Load <Texture2D>(@"Graphics/Icons/Statuses"); Status_Icons[Status_Icons.Count - 1].size = new Vector2(16, 16); Status_Icons[Status_Icons.Count - 1].loc = new Vector2( 175 + (i * 16) + ((STATUS_ICONS_AT_ONCE - Math.Min(STATUS_ICONS_AT_ONCE, unit.actor.states.Count)) * 8), 0); Status_Icons[Status_Icons.Count - 1].index = Global.data_statuses[unit.actor.states[i]].Image_Index; Status_Icons[Status_Icons.Count - 1].counter = unit.actor.state_turns_left(unit.actor.states[i]); } }
protected void initialize(List <int> skill_ids, bool battle_scene) { #if DEBUG if (skill_ids.Count > 1) { } //throw new System.Exception(); #endif Width = 80 + skill_ids.Count * Config.SKILL_ICON_SIZE; Timer_Max = 97; if (battle_scene) { texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Combat_Popup"); } else { Window = new System_Color_Window(); Window.width = Width; Window.height = 32; } // Skill icons Icons = new List <Icon_Sprite>(); for (int i = 0; i < skill_ids.Count; i++) { var icon = new Icon_Sprite(); if (Global.content_exists(@"Graphics/Icons/" + Global.data_skills[skill_ids[i]].Image_Name)) { icon.texture = Global.Content.Load <Texture2D>(@"Graphics/Icons/" + Global.data_skills[skill_ids[i]].Image_Name); } icon.size = new Vector2(Config.SKILL_ICON_SIZE, Config.SKILL_ICON_SIZE); icon.loc = (new Vector2(16) - icon.size / 2) + new Vector2(Config.SKILL_ICON_SIZE * i, 0); icon.index = Global.data_skills[skill_ids[i]].Image_Index; Icons.Add(icon); } // Text Text = new TextSprite(); Text.loc = new Vector2(8 + skill_ids.Count * Config.SKILL_ICON_SIZE, 8); Text.SetFont(Config.UI_FONT, Global.Content, "White"); Text.text = "Skill acquired."; }
public Window_Ranking(Game_Ranking ranking) { Ranking = ranking; Banner = new Sprite(Global.Content.Load <Texture2D>(@"Graphics/Pictures/Ranking_Banner")); Banner.loc = new Vector2(0, 24); Banner.visible = false; Banner.stereoscopic = Config.RANKING_BANNER_DEPTH; Black_Fill = new Sprite(Global.Content.Load <Texture2D>(@"Graphics/White_Square")); Black_Fill.dest_rect = new Rectangle(0, 0, Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT); Black_Fill.tint = new Color(0, 0, 0, 0); White_Screen = new Sprite(Global.Content.Load <Texture2D>(@"Graphics/White_Square")); White_Screen.dest_rect = new Rectangle(0, 0, Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT); White_Screen.tint = new Color(0, 0, 0, 0); Burst = new Ranking_Burst(); Burst.loc = new Vector2(Config.WINDOW_WIDTH / 2, Config.WINDOW_HEIGHT / 2 + 16); Burst.tint = new Color(0, 0, 0, 0); Burst.stereoscopic = Config.RANKING_BURST_DEPTH; Rank = new Icon_Sprite(); Rank.texture = Global.Content.Load <Texture2D>(@"Graphics/Pictures/Ranking_Letters"); Rank.size = new Vector2(144, 144); Rank.columns = 4; Rank.loc = new Vector2(104, 128); Rank.offset = new Vector2(72, 72); Rank.index = Ranking.ranking_index; Rank.tint = new Color(0, 0, 0, 0); Window_Img = new SystemWindowHeadered(); Window_Img.width = 120; Window_Img.set_lines(4); Window_Img.loc = new Vector2(320, 80); Window_Img.stereoscopic = Config.RANKING_WINDOW_DEPTH; Text = new List <TextSprite>(); // Chapter name and difficulty var name = new TextSprite( Config.UI_FONT, Global.Content, "Yellow", new Vector2(12, 8), Global.data_chapters[ranking.ChapterId].ShortName); name.stereoscopic = Config.RANKING_WINDOW_DEPTH; Text.Add(name); var difficulty = new RightAdjustedText( Config.UI_FONT, Global.Content, "Blue", new Vector2(Window_Img.width - 12, 8), ranking.Difficulty.ToString()); difficulty.stereoscopic = Config.RANKING_WINDOW_DEPTH; Text.Add(difficulty); for (int i = 0; i < 4; i++) { var label = new TextSprite(); label.loc = new Vector2(8, 24 + i * 16); label.SetFont(Config.UI_FONT, Global.Content, "Yellow"); label.stereoscopic = Config.RANKING_WINDOW_DEPTH; Text.Add(label); } Text[Text.Count - 4].text = "Turns"; Text[Text.Count - 3].text = "Combat"; Text[Text.Count - 2].text = "Experience"; Text[Text.Count - 1].text = "Total"; //Text[3].text = "MVP"; for (int i = 0; i < 4; i++) { var value = new RightAdjustedText(); value.loc = new Vector2(Window_Img.width - 8, 24 + i * 16); value.SetFont(Config.UI_FONT, Global.Content, "Blue"); value.stereoscopic = Config.RANKING_WINDOW_DEPTH; Text.Add(value); } Text[Text.Count - 4].text = "0"; Text[Text.Count - 3].text = "0"; Text[Text.Count - 2].text = "0"; Text[Text.Count - 1].text = "0"; update(); }