Пример #1
0
 protected void create_hit_spark(bool reverse)
 {
     Hit_Spark          = new Battle_Hit_Spark();
     Hit_Spark.mirrored = !reverse;
     if (Distance > 1)
     {
         Hit_Spark.loc.X += (reverse ? 24 : -24);
     }
     Hit_Spark.stereoscopic = Config.BATTLE_HITSPARK_DEPTH;
 }
Пример #2
0
 protected void update_hit_spark()
 {
     if (Hit_Spark != null)
     {
         Hit_Spark.update();
         if (Hit_Spark.finished)
         {
             Hit_Spark = null;
         }
     }
     foreach (var number in HitNumbers)
     {
         number.update();
     }
     HitNumbers.RemoveAll(x => x.finished);
 }
Пример #3
0
 protected void create_crit_spark(bool reverse)
 {
     Hit_Spark              = new Battle_Crit_Spark();
     Hit_Spark.mirrored     = reverse;
     Hit_Spark.stereoscopic = Config.BATTLE_CRITSPARK_DEPTH;
 }