public static Suspend_Info read(BinaryReader reader) { Suspend_Info result = new Suspend_Info(); result.Chapter_Id = reader.ReadString(); result.Lord_Actor_Face = reader.ReadString(); result.Turn = reader.ReadInt32(); result.Units = reader.ReadInt32(); result.Playtime = reader.ReadInt32(); result.Gold = reader.ReadInt32(); result.Save_Id = reader.ReadInt32(); if (!Global.LOADED_VERSION.older_than(0, 5, 4, 0)) { result.Preparations = reader.ReadBoolean(); result.HomeBase = reader.ReadBoolean(); } else { result.Preparations = result.Turn <= 0; result.HomeBase = false; } result.Difficulty = (Difficulty_Modes)reader.ReadInt32(); result.Style = (Mode_Styles)reader.ReadInt32(); result.Time = DateTime.FromBinary(reader.ReadInt64()); if (!Global.LOADED_VERSION.older_than(0, 5, 7, 0)) { result.ScreenshotData = result.ScreenshotData.read(reader); } return(result); }
private void open_preview(IO.Suspend_Info info) { Suspend_Panel = new Suspend_Info_Panel(false, info); Suspend_Panel.loc = MenuLoc + new Vector2(0, -8 + PanelNodes.ActiveNodeIndex * 24); Suspend_Panel.stereoscopic = Config.TITLE_MENU_DEPTH; }
public static Save_Info get_save_info(int file_id, Save_File file, Suspend_Info suspend_info, bool map_save = false, bool suspend = false) { Save_Info result = new Save_Info(); result.File_Id = file_id; result.Time = suspend_info.time; result.Style = suspend_info.style; result.Map_Save_Exists = map_save; result.Suspend_Exists = suspend; result.Chapter_Id = suspend_info.chapter_id; result.Difficulty = suspend_info.difficulty; result.get_save_info(file); return(result); }
private Suspend_Info(Suspend_Info source) { Chapter_Id = source.Chapter_Id; Lord_Actor_Face = source.Lord_Actor_Face; Turn = source.Turn; Units = source.Units; Playtime = source.Playtime; Gold = source.Gold; Save_Id = source.Save_Id; Preparations = source.Preparations; HomeBase = source.HomeBase; Difficulty = source.Difficulty; Style = source.Style; Time = source.Time; ScreenshotData = source.ScreenshotData.ToArray(); SuspendModifiedTime = source.SuspendModifiedTime; }
public static Suspend_Info get_suspend_info(int file_id, byte[] screenshot) { Suspend_Info result = new Suspend_Info(); result.Chapter_Id = Global.game_state.chapter_id; string lord_face; // Use the first unit in the battalion, during preparations if (Global.game_system.preparations && Global.battalion.actors.Count > 0) { lord_face = Global.game_actors[Global.battalion.actors[0]].face_name; } // Use team leader else if (Global.game_map.team_leaders[Constants.Team.PLAYER_TEAM] != -1 && Global.game_map.units.ContainsKey(Global.game_map.team_leaders[Constants.Team.PLAYER_TEAM])) { lord_face = Global.game_map.units[Global.game_map.team_leaders[Constants.Team.PLAYER_TEAM]].actor.face_name; } else { lord_face = ""; } result.Lord_Actor_Face = lord_face; result.Turn = Global.game_system.chapter_turn; result.Units = Global.game_map.teams[Constants.Team.PLAYER_TEAM].Count; result.Playtime = Global.game_system.total_play_time; result.Gold = Global.battalion.gold; result.Save_Id = file_id; result.Preparations = Global.game_system.preparations; result.HomeBase = Global.game_system.home_base; result.Difficulty = Global.game_system.Difficulty_Mode; result.Style = Global.game_system.Style; result.Time = DateTime.Now; if (screenshot != null) { result.ScreenshotData = screenshot; } return(result); }