Пример #1
0
    void Show3D(Tables.Denso.Table3D table)
    {
        if (table == null)
        {
            return;
        }

        navbarwidget.CurrentPos = table.Location;

        navbarwidget.SetMarkedPositions(new int[] { table.RangeX.Pos, table.RangeY.Pos, table.RangeZ.Pos });

        var valuesZ = table.GetValuesZasFloats();
        var tableUI = new GtkWidgets.TableWidget3D(coloring, table.ValuesX, table.ValuesY, valuesZ,
                                                   table.Xmin, table.Xmax, table.Ymin, table.Ymax, table.Zmin, table.Zmax);

        tableUI.TitleMarkup  = Util.Markup.NameUnit_Large(table.Title, table.UnitZ);
        tableUI.AxisXMarkup  = Util.Markup.NameUnit(table.NameX, table.UnitX);
        tableUI.AxisYMarkup  = Util.Markup.NameUnit(table.NameY, table.UnitY);
        tableUI.FormatValues = ScoobyRom.Data.AutomaticValueFormat(valuesZ, table.Zmin, table.Zmax);

        // Viewport needed for ScrolledWindow to work as generated table widget has no scroll support
        var viewPort = new Gtk.Viewport();

        viewPort.Add(tableUI.Create());

        Gtk.Widget previous = this.scrolledwindowTable3D.Child;
        if (previous != null)
        {
            this.scrolledwindowTable3D.Remove(previous);
        }
        // previous.Dispose () or previous.Destroy () cause NullReferenceException!

        this.scrolledwindowTable3D.Add(viewPort);
        this.scrolledwindowTable3D.ShowAll();
    }
Пример #2
0
        public Table3D Copy()
        {
            Table3D c = new Table3D();

            c.location = location;

            c.countX = countX;
            c.countY = countY;

            c.tableType     = tableType;
            c.typeUncertain = typeUncertain;

            c.rangeX = rangeX;
            c.rangeY = rangeY;
            c.rangeZ = rangeZ;

            c.hasMAC     = hasMAC;
            c.multiplier = Multiplier;
            c.offset     = Offset;

            // copy array references only for best performance, no deep copy
            c.valuesX = valuesX;
            c.valuesY = valuesY;
            c.valuesZ = valuesZ;

            c.valuesZasFloats = valuesZasFloats;
            c.valuesZmin      = Zmin;
            c.valuesZmax      = Zmax;
            c.valuesZavg      = valuesZavg;

            // metadata
            c.title       = title ?? string.Empty;
            c.category    = category ?? string.Empty;
            c.selected    = selected;
            c.description = description ?? string.Empty;
            c.nameX       = nameX ?? string.Empty;
            c.nameY       = nameY ?? string.Empty;
            c.unitX       = unitX ?? string.Empty;
            c.unitY       = unitY ?? string.Empty;
            c.unitZ       = unitZ ?? string.Empty;

            return(c);
        }
Пример #3
0
        /// <summary>
        /// Draws NPlot.ImagePlot (heatmap).
        /// Does Clear(), axis are hidden.
        /// Can be used for icons as well.
        /// </summary>
        /// <param name="plotSurface2D">
        /// A <see cref="IPlotSurface2D"/>
        /// </param>
        /// <param name="table">
        /// A <see cref="Table3D"/>
        /// </param>
        public static void Draw(IPlotSurface2D plotSurface2D, Table3D table)
        {
            float[] valuesZ = table.GetValuesZasFloats ();

            // NPlot ImagePlot, needs 2D-array of type double
            int cyi = table.CountY - 1;
            int cx = table.CountX;
            double[,] data = new double[table.CountY, cx];
            for (int i = 0; i < valuesZ.Length; i++) {
                // [row, col], include y-reordering, same effect as plotSurface.YAxis1.Reversed
                // not using using YAxis1.Reversed seems to avoid a display bug (white row sometimes included)
                data[cyi - i / cx, i % cx] = valuesZ[i];
            }

            var ip = new ImagePlot (data);
            ip.Gradient = gradient;

            plotSurface2D.Clear ();
            plotSurface2D.Add (ip);

            plotSurface2D.XAxis1.Hidden = true;
            plotSurface2D.YAxis1.Hidden = true;
        }
        public void SetNodeContent(TreeIter iter, Table3D table3D)
        {
            // TODO optimize when columns are final

            store.SetValue (iter, (int)ColumnNr3D.Obj, table3D);

            store.SetValue (iter, (int)ColumnNr3D.Category, table3D.Category);
            store.SetValue (iter, (int)ColumnNr3D.Toggle, false);
            store.SetValue (iter, (int)ColumnNr3D.Title, table3D.Title);
            store.SetValue (iter, (int)ColumnNr3D.UnitZ, table3D.UnitZ);

            store.SetValue (iter, (int)ColumnNr3D.NameX, table3D.NameX);
            store.SetValue (iter, (int)ColumnNr3D.NameY, table3D.NameY);
            store.SetValue (iter, (int)ColumnNr3D.UnitX, table3D.UnitX);
            store.SetValue (iter, (int)ColumnNr3D.UnitY, table3D.UnitY);

            store.SetValue (iter, (int)ColumnNr3D.CountX, table3D.CountX);
            store.SetValue (iter, (int)ColumnNr3D.CountY, table3D.CountY);
            store.SetValue (iter, (int)ColumnNr3D.CountZ, table3D.CountZ);

            store.SetValue (iter, (int)ColumnNr3D.Xmin, table3D.Xmin);
            store.SetValue (iter, (int)ColumnNr3D.Xmax, table3D.Xmax);
            store.SetValue (iter, (int)ColumnNr3D.Ymin, table3D.Ymin);
            store.SetValue (iter, (int)ColumnNr3D.Ymax, table3D.Ymax);

            store.SetValue (iter, (int)ColumnNr3D.Multiplier, table3D.Multiplier);
            store.SetValue (iter, (int)ColumnNr3D.Offset, table3D.Offset);

            store.SetValue (iter, (int)ColumnNr3D.XPos, table3D.RangeX.Pos);
            store.SetValue (iter, (int)ColumnNr3D.YPos, table3D.RangeY.Pos);
            store.SetValue (iter, (int)ColumnNr3D.ZPos, table3D.RangeZ.Pos);
            store.SetValue (iter, (int)ColumnNr3D.Location, table3D.Location);
            store.SetValue (iter, (int)ColumnNr3D.Description, table3D.Description);
            Toggle (iter, table3D.Selected);

            SetNodeContentTypeChanged (iter, table3D);
        }
Пример #5
0
        void Merge(Table3D original, Table3D newTable)
        {
            MergeCommon (original, newTable);

            original.NameY = UpdateString (original.NameY, newTable.NameY);
            original.UnitZ = UpdateString (original.UnitZ, newTable.UnitZ);
        }
Пример #6
0
        static Table3D ParseTable3D(XElement el)
        {
            Table3D table3D = new Table3D ();
            ParseCommon (el, table3D);

            int? address;
            string name, unit;
            XElement subEl;
            subEl = el.Element (X_axisX);
            if (subEl != null) {
                ParseAxis (subEl, out address, out name, out unit);
                table3D.NameX = name;
                table3D.UnitX = unit;
                if (address.HasValue)
                    table3D.RangeX = new Util.Range (address.Value, 0);
            }

            subEl = el.Element (X_axisY);
            if (subEl != null) {
                ParseAxis (subEl, out address, out name, out unit);
                table3D.NameY = name;
                table3D.UnitY = unit;
                if (address.HasValue)
                    table3D.RangeY = new Util.Range (address.Value, 0);
            }

            subEl = el.Element (X_values);
            if (subEl != null) {
                TableType? tableType;
                ParseValues (subEl, out address, out unit, out tableType);
                table3D.UnitZ = unit;
                if (address.HasValue)
                    table3D.RangeZ = new Util.Range (address.Value, 0);
                if (tableType.HasValue)
                    table3D.TableType = tableType.Value;
            }

            table3D.Description = (string)el.Element (X_description);

            return table3D;
        }
Пример #7
0
 static XElement GetXElement(Table3D table3D)
 {
     return new XElement (X_table3D,
         new XAttribute (X_category, table3D.Category),
         new XAttribute (X_name, table3D.Title),
         new XAttribute (X_address, HexNum (table3D.Location)),
         Table.CommentValuesStats (table3D.Xmin, table3D.Xmax),
         GetAxisXElement (X_axisX, table3D.RangeX.Pos, table3D.NameX, table3D.UnitX),
         Table.CommentValuesStats (table3D.Ymin, table3D.Ymax),
         GetAxisXElement (X_axisY, table3D.RangeY.Pos, table3D.NameY, table3D.UnitY),
         Table.CommentValuesStats (table3D.Zmin, table3D.Zmax, table3D.Zavg),
         GetValuesElement (table3D.RangeZ.Pos, table3D.UnitZ, table3D.TableType),
         new XElement (X_description, table3D.Description));
 }
Пример #8
0
        public Table3D Copy()
        {
            Table3D c = new Table3D ();
            c.location = location;

            c.countX = countX;
            c.countY = countY;

            c.tableType = tableType;
            c.typeUncertain = typeUncertain;

            c.rangeX = rangeX;
            c.rangeY = rangeY;
            c.rangeZ = rangeZ;

            c.hasMAC = hasMAC;
            c.multiplier = Multiplier;
            c.offset = Offset;

            // copy array references only for best performance, no deep copy
            c.valuesX = valuesX;
            c.valuesY = valuesY;
            c.valuesZ = valuesZ;

            c.valuesZasFloats = valuesZasFloats;
            c.valuesZmin = Zmin;
            c.valuesZmax = Zmax;
            c.valuesZavg = valuesZavg;

            // metadata
            c.title = title ?? string.Empty;
            c.category = category ?? string.Empty;
            c.selected = selected;
            c.description = description ?? string.Empty;
            c.nameX = nameX ?? string.Empty;
            c.nameY = nameY ?? string.Empty;
            c.unitX = unitX ?? string.Empty;
            c.unitY = unitY ?? string.Empty;
            c.unitZ = unitZ ?? string.Empty;

            return c;
        }
Пример #9
0
        //        static string AnnotationStr (Table2D table2D)
        //        {
        //            return string.Format ("Min: {0} Max: {1} Avg: {2}", table2D.Ymin.ToString (), table2D.Ymax.ToString (), table2D.Yavg.ToString ());
        //        }
        // TODO investigate piping binary data via standard input, avoiding temp file
        // However temp file might be useful for manual gnuplot experiments.
        static void WriteGnuPlotBinary(BinaryWriter bw, Table3D table3D)
        {
            /* from gnuplot help PDF page 157, "matrix binary":

                    Single precision floats are stored in a binary file as follows:
                    <N+1> <y0>   <y1>   <y2>  ... <yN>
                    <x0> <z0,0> <z0,1> <z0,2> ... <z0,N>
                    <x1> <z1,0> <z1,1> <z1,2> ... <z1,N>
                    */
            // x <-> y designation from above (manual) seems wrong as xlabel etc. matches code below!

            float[] valuesX = table3D.ValuesX;
            // write first float: <N+1>
            bw.Write ((float)(valuesX.Length));

            // x axis
            foreach (var x in valuesX) {
                bw.Write (x);
            }

            float[] valuesY = table3D.ValuesY;
            float[] valuesZ = table3D.GetValuesZasFloats ();
            for (int iy = 0; iy < valuesY.Length; iy++) {
                bw.Write (valuesY [iy]);
                for (int ix = 0; ix < valuesX.Length; ix++) {
                    bw.Write (valuesZ [ix + iy * valuesX.Length]);
                }
            }
        }
Пример #10
0
        static void ScriptGnuplot3D(StreamWriter sw, Table3D table3D)
        {
            WriteLine (sw, SetLabel ("xlabel", table3D.NameX, true, table3D.UnitX));
            WriteLine (sw, SetLabel ("ylabel", table3D.NameY, true, table3D.UnitY));
            // use title instead of zlabel as it would need extra space
            WriteLine (sw, SetLabel ("title", table3D.Title, false, table3D.UnitZ));

            WriteLine (sw, "set label 1 \"" + AnnotationStr (table3D) + "\" at screen 0.01,0.95 front left textcolor rgb \"blue\"");
            //set label 1 "Annotation Label" at screen 0.01,0.95 front left textcolor rgb "blue"

            // call gnuplot script, also pass argument to it (path to temporary binary data file)
            // Windows: do not use double quotes - does not recognize paths containing "\" then

            sw.WriteLine ("call '{0}' '{1}'", FindFileInCurrentOrAppFolder (TemplateFile3D), BinaryFile);
        }
Пример #11
0
 static string AnnotationStr(Table3D table3D)
 {
     return string.Format ("Min: {0}\\nMax: {1}\\nAvg: {2}", table3D.Zmin.ToString (), table3D.Zmax.ToString (), table3D.Zavg.ToString ());
 }