Пример #1
0
        private void Taint(TSPlayer player)
        {
            // Arbitrarily does things to the player
            player.SetBuff(BuffID.Frozen, 330, true);
            player.SetBuff(BuffID.Stoned, 330, true);
            player.SetBuff(BuffID.Webbed, 330, true);

            // Marks them as a target for future disables
            player.IsDisabledForBannedWearable = true;
        }
Пример #2
0
 // Event for the effect. Parameter function vary based on the type. Who is 0 (User) and 1 (target)
 public static void Event(VSPlayer User, TSPlayer Target, EffectTypes type, int Parameter, int Parameter2 = 0,
     int Who = 1, States setstate = States.NONE)
 {
     if (type.Equals(EffectTypes.BUFF))
     {
         try
         {
             if (Who == 0)
                 User.TSPlayer.SetBuff(Parameter, Parameter2 * 60, false);
             else
                 Target.SetBuff(Parameter, Parameter2 * 60, false);
         }
         catch (Exception)
         {
             Log.ConsoleError("[VSSystem] A command has returned an error at Effect parameter: Invalid buff ID");
         }
     }
     else if (type.Equals(EffectTypes.HEALSELF))
     {
         if (Who == 0)
             User.TSPlayer.Heal(Parameter);
         else
             Target.Heal(Parameter);
     }
     else if (type.Equals(EffectTypes.TICKLE))
     {
         if (Who == 0)
         {
             if (VSSystem.ItemCheck(TShock.Utils.GetItemByName("Hand Warmer")[0].netID, User.TSPlayer))
             {
                 User.TSPlayer.DamagePlayer(10000);
                 User.TSPlayer.TPlayer.KillMe(10000, 0, true, " was tickled to death for having Hand Warmer.");
             }
             else
                 User.TSPlayer.SetBuff(47, Parameter * 60, false);
         }
         else
         {
             if (VSSystem.ItemCheck(TShock.Utils.GetItemByName("Hand Warmer")[0].netID, Target))
             {
                 Target.DamagePlayer(10000);
                 Target.TPlayer.KillMe(10000, 0, true, " was tickled to death for having Hand Warmer.");
             }
             else
                 Target.SetBuff(47, Parameter * 60, false);
         }
     }
     else if (type.Equals(EffectTypes.STATE) && setstate != States.NONE)
     {
         if (Who == 0)
             User.SetState(setstate, Parameter);
         else
             VSSystem.VSPlayers[Target.UserID].SetState(setstate, Parameter);
     }
 }