Пример #1
0
 public static HeartTimeoutMsg CreateNewMsg(Board board)
 {
     HeartTimeoutMsg heartTimeoutMsg = new HeartTimeoutMsg();
     heartTimeoutMsg.IpAndPort = " ";
     heartTimeoutMsg.ProtocolVersion = 0x01;
     heartTimeoutMsg.CycleNo = 0;
     heartTimeoutMsg.Type = 0xEE;
     heartTimeoutMsg.SubType = 0xEE;
     heartTimeoutMsg.ErrorStatus = 0x02;
     heartTimeoutMsg.DataLen = 1;
     byte[] temp = new byte[] { 0x4E,0x6F,0x20,0x68,0x65,0x61,0x72,0x74,0x20,0x6D,0x65,0x73,0x73,0x61,0x67, 0x65, 0x20,0x72,0x65, 0x63, 0x65, 0x69,0x76,0x65,0x64};
     byte[] heart = new byte[5 + temp.Length];
     Array.Copy(board.EqId, 0, heart, 0, 5);
     Array.Copy(temp, 0, heart, 5, temp.Length);
     heartTimeoutMsg.Data = heart;
     return heartTimeoutMsg;
 }
Пример #2
0
 //生成板卡通过状态切换事件(在Running 状态下)
 protected void GenBoardStatusChangeEvent(Board board)
 {
     BoardStatusEventArgs e = new BoardStatusEventArgs();
     e.Board = board;
     EventHandler temp = OnBoardStatusChange;
     if (temp != null)
     {
         temp(this, e);
     }
 }
Пример #3
0
 //根据消息的Equip获取板卡
 public Board GetBoard(BaseMessage msg)
 {
     byte[] temp = new byte[5];
     Array.Copy(msg.Data, 0, temp, 0, 5);
     //byte[] equipID = msg.Data;
     uint uID = BitConverter.ToUInt32(temp, 0);
     if (IDBoardDic.ContainsKey(uID))
     {
         return IDBoardDic[uID];
     }
     Board b = new Board();
     b = new Board();
     b.Name = "未知板卡";
     return b;
 }
Пример #4
0
 private void UpdateGridData(Board board)
 {
     int index = this.logList.Rows.Add();//添加一行
     this.logList.Rows[index].Cells[0].Value = DateTime.Now.ToString("HH:mm:ss:fff");//第一列是时间
     this.logList.Rows[index].Cells[1].Value = board.Name;//第二列是板卡
     this.logList.Rows[index].Cells[2].Value = "握手失败";//第三列是状态
     this.logList.Rows[index].DefaultCellStyle.ForeColor = System.Drawing.Color.Red;
 }