public void ShowPersonCreation(CityInfo selectedCity)
 {
     var screen = new PersonSelectionEdit();
     screen.SelectedCity = selectedCity;
     GameFacade.Screens.RemoveCurrent();
     GameFacade.Screens.AddScreen(screen);
 }
        public static void OnCityInfoResponse(PacketStream Packet)
        {
            byte Opcode = (byte)Packet.ReadByte();
            byte Length = (byte)Packet.ReadByte();
            byte DecryptedLength = (byte)Packet.ReadByte();

            Packet.DecryptPacket(PlayerAccount.EncKey, new DESCryptoServiceProvider(), DecryptedLength);

            byte NumCities = (byte)Packet.ReadByte();

            for (int i = 0; i < NumCities; i++)
            {
                string Name = Packet.ReadString();
                string Description = Packet.ReadString();
                string IP = Packet.ReadString();
                int Port = Packet.ReadInt32();
                CityInfoStatus Status = (CityInfoStatus)Packet.ReadByte();
                ulong Thumbnail = Packet.ReadUInt64();
                string UUID = Packet.ReadString();

                CityInfo Info = new CityInfo(Name, Description, Thumbnail, UUID, 0, IP, Port);
                NetworkFacade.Cities.Add(Info);
            }
        }
Пример #3
0
 /// <summary>
 /// Reconnects to a CityServer.
 /// </summary>
 public void Reconnect(ref NetworkClient Client, CityInfo SelectedCity, LoginArgsContainer LoginArgs)
 {
     Client.Disconnect();
     Client.Connect(LoginArgs);
 }