Пример #1
0
        public void TestGetValueInvalide()
        {
            StringTable st = StringTable.GetInstance();

            Assert.AreNotEqual(st.GetValue(Language.English, "ID_TOTAL_TIME"), "Temps total");
        }
Пример #2
0
        public void TestItemsManquants3()
        {
            StringTable st = StringTable.GetInstance();

            Assert.AreEqual(ErrorCode.MISSING_FIELD, st.Parse(@" ==> Temps total---Total time ==>Vie--- Life"));
        }
Пример #3
0
        public void TestGetValueValide()
        {
            StringTable st = StringTable.GetInstance();

            Assert.AreEqual(st.GetValue(Language.French, "ID_TOTAL_TIME"), "Temps total");
        }
Пример #4
0
        public void TestItemManquant2()
        {
            StringTable st = StringTable.GetInstance();

            Assert.AreEqual(ErrorCode.MISSING_FIELD, st.Parse(@"ID_TOTAL_TIME==>Temps totalTotal timeID_LIFE==>VieLife"));
        }
Пример #5
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        public void TestContenueIncorrect()
        {
            StringTable st = StringTable.GetInstance();

            Assert.AreEqual(ErrorCode.MISSING_FIELD, st.Parse("sdgsfgsdfgsfdg"));
        }
Пример #6
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        public void TestFichierCorrect()
        {
            StringTable st = StringTable.GetInstance();

            Assert.AreEqual(ErrorCode.OK, st.Parse(File.ReadAllText("Data/st.txt")));
        }
Пример #7
0
        public void TestFichierVide()
        {
            StringTable st = StringTable.GetInstance();

            Assert.AreEqual(ErrorCode.MISSING_FIELD, st.Parse(""));
        }
Пример #8
0
        /// <summary>
        /// Méthode qui est appelée une fois par frame pour dessiner tout les objets à l'écran.
        /// </summary>
        public void Draw()
        {
            // Update Camera position
            view.Center = new Vector2f(((1f / 11f) * hero.Position.X + (10f / 11f) * GAME_WIDTH / 2), ((1f / 11f) * hero.Position.Y + (10f / 11f) * GAME_HEIGHT / 2));
            window.SetView(view);
            // Parcourez les listes appropriées pour faire afficher les éléments demandés.
            foreach (var projectile in projectiles)
            {
                projectile.Draw(window);
            }
            foreach (var star in stars)
            {
                star.Draw(window);
            }
            foreach (var wall in walls)
            {
                wall.Draw(window);
            }
            foreach (var particle in fragmentParticles)
            {
                particle.Draw(window);
            }
            foreach (var particle in smokeParticles)
            {
                particle.Draw(window);
            }
            foreach (var character in enemies)
            {
                character.Draw(window);
            }
            hero.Draw(window);
            #region Draw Text
            if (!GameIsRunning)
            {
                PauseScreen pauseScreen = new PauseScreen(0, 0, 4);
                pauseScreen.Draw(window);
                // Pause text
                text.DisplayedString = $"{StringTable.GetInstance().GetValue(CurrentLanguage, "ID_PAUSE")}";
                text.Position        = new Vector2f(Game.GAME_WIDTH / 2 - (text.DisplayedString.Length * text.CharacterSize) / 2, GAME_HEIGHT / 2 - text.CharacterSize);
                window.Draw(text);

                // Start prompt text
                if (controller.ControllerIsPluggedIn())
                {
                    text.DisplayedString = $"{StringTable.GetInstance().GetValue(CurrentLanguage, "ID_START_PROMPT")}";
                }
                else
                {
                    text.DisplayedString = $"{StringTable.GetInstance().GetValue(CurrentLanguage, "ID_START_KEYBOARD_PROMPT")}";
                }
                text.CharacterSize = 18;
                text.Position      = new Vector2f(Game.GAME_WIDTH / 2 - (text.DisplayedString.Length * text.CharacterSize) / 2, GAME_HEIGHT / 2 + text.CharacterSize);
                window.Draw(text);

                // Debug enemy spawning text
                text.DisplayedString = $"{StringTable.GetInstance().GetValue(CurrentLanguage, "ID_CONTROL_DEBUG")}";
                text.Position        = new Vector2f(Game.GAME_WIDTH / 2 - (text.DisplayedString.Length * text.CharacterSize) / 2, GAME_HEIGHT / 2 + text.CharacterSize * 2 + 5);
                window.Draw(text);

                // How to use bomb text
                text.DisplayedString = $"{StringTable.GetInstance().GetValue(CurrentLanguage, "ID_CONTROL_BOMB")}";
                text.Position        = new Vector2f(Game.GAME_WIDTH / 2 - (text.DisplayedString.Length * text.CharacterSize) / 2, GAME_HEIGHT / 2 + text.CharacterSize * 3 + 10);
                window.Draw(text);

                text.CharacterSize = 25;
            }

            // Temps total
            float timeElapsed = Stopwatch.ElapsedMilliseconds;
            timeElapsed         /= 1000;
            timeElapsed          = (float)Math.Round(timeElapsed, 2);
            text.DisplayedString = string.Format("{1} = {0,-5}", timeElapsed, StringTable.GetInstance().GetValue(CurrentLanguage, "ID_TOTAL_TIME"));
            text.Position        = new Vector2f(0, GAME_HEIGHT + 5);
            window.Draw(text);

            // Points de vie
            text.DisplayedString = string.Format("{1} = {0,-4}", hero.life, StringTable.GetInstance().GetValue(CurrentLanguage, "ID_LIFE"));
            text.Position        = new Vector2f(GAME_WIDTH - text.DisplayedString.Length * text.CharacterSize, -text.CharacterSize - 5);
            window.Draw(text);

            // Number of bombs
            text.DisplayedString = string.Format("{1} = {0,-4}", hero.nbBombs, StringTable.GetInstance().GetValue(CurrentLanguage, "ID_BOMBS"));
            text.Position        = new Vector2f(Game.GAME_WIDTH / 2 - (text.DisplayedString.Length * text.CharacterSize) / 2, -text.CharacterSize - 5);
            window.Draw(text);

            // Score
            text.DisplayedString = string.Format("{1} = {0,-4}", score.GetScore(), StringTable.GetInstance().GetValue(CurrentLanguage, "ID_SCORE"));
            text.Position        = new Vector2f(0, -text.CharacterSize - 5);
            window.Draw(text);

            // FPS
            framesPerSecond++;
            if (fps.Elapsed > TimeSpan.FromMilliseconds(1000))
            {
                fpsTemp = framesPerSecond;
                fps.Restart();
                framesPerSecond = 0;
            }
            text.Position        = new Vector2f(GAME_WIDTH - 250, GAME_HEIGHT + 5);
            text.DisplayedString = string.Format("{1} = {0,-4}", fpsTemp, "FPS");
            window.Draw(text);
            #endregion
        }