Пример #1
0
 public static void RemoveIcon(this GameObject gObj)
 {
     IconManager.RemoveIcon(gObj);
 }
Пример #2
0
        public override void OnInspectorGUI()
        {
            Object obj = Selection.activeObject;

            if (obj != null)
            {
                prefabLinkIcon = AssetDatabase.LoadAssetAtPath <Texture2D>("Assets/Packages/TP/Prefabulous/Textures/Prefabulous Icon Big.png");
                IconManager.SetIcon(obj as GameObject, prefabLinkIcon);
            }

            MovePrefabLinksToTop();

            int   columns = 4;
            float padding = 60;

            float buttonWidth  = (EditorGUIUtility.currentViewWidth / columns) - (padding / columns);
            float buttonHeight = EditorGUIUtility.singleLineHeight;
            bool  smallButtons = buttonWidth < 90;

            int prefabLinksSelected = PrefabLinks.Count;

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Target", GUILayout.Width(40));

            EditorGUI.BeginChangeCheck();
            GameObject prefabLinkTarget = EditorGUILayout.ObjectField(FirstPrefabLink.Target, typeof(GameObject), GUILayout.ExpandWidth(true)) as GameObject;

            if (EditorGUI.EndChangeCheck())
            {
                foreach (PrefabLink prefabLink in PrefabLinks)
                {
                    prefabLink.Target = prefabLinkTarget;
                }
            }


            if (FirstPrefabLink.Target == null)
            {
                string createPrefabButtonText = "Create Prefab";

                if (prefabLinksSelected > 1)
                {
                    createPrefabButtonText = "Create Prefabs (" + prefabLinksSelected + ")";
                }

                if (smallButtons)
                {
                    createPrefabButtonText = "Create";
                }

                if (GUILayout.Button(createPrefabButtonText, GUILayout.Width(buttonWidth)))
                {
                    int multiPrefabDialogueResult = -1;
                    if (prefabLinksSelected > 1)
                    {
                        multiPrefabDialogueResult = EditorUtility.DisplayDialogComplex("You've got multiple PrefabsLinks selected",
                                                                                       "We are about to try to create " + prefabLinksSelected + " prefabs. How would you like to continue?",
                                                                                       "Skip Prompts",     //0
                                                                                       "Show All Prompts", //1
                                                                                       "Cancel");          //2 Close with x is also results in a 2.

                        if (multiPrefabDialogueResult != 2)
                        {
                            string absoluteDirectoryPath = EditorUtility.OpenFolderPanel("Select Prefab Folder", "", "");
                            bool   processCanceled       = false;
                            int    prefabsCreated        = 0;

                            foreach (PrefabLink selectedPrefabLink in PrefabLinks)
                            {
                                string saveAttemptAppend = "";
                                int    fileSaveAttempts  = 0;
                                bool   saved             = false;
                                string prefabName        = "";
                                string prefabPath        = "";

                                while (!saved)
                                {
                                    prefabName = selectedPrefabLink.name + saveAttemptAppend + ".prefab";
                                    prefabPath = AbsolutePathToRelative(absoluteDirectoryPath) + "/" + prefabName;

                                    if (!File.Exists(prefabPath))
                                    {
                                        saved = true;
                                    }
                                    else
                                    {
                                        fileSaveAttempts++;
                                        saveAttemptAppend = " (" + fileSaveAttempts + ")";
                                    }
                                }

                                if (multiPrefabDialogueResult == 1)
                                {
                                    string absolutePath = EditorUtility.SaveFilePanel(
                                        "Save new Prefab Target",
                                        absoluteDirectoryPath,
                                        prefabName,
                                        "prefab");

                                    if (absolutePath.Length > 0)
                                    {
                                        prefabPath = AbsolutePathToRelative(absolutePath);
                                    }
                                    else
                                    {
                                        processCanceled = true;

                                        EditorUtility.DisplayDialog(
                                            "Process Aborted",
                                            "Process Aborted after creating " + prefabsCreated + " of " + prefabLinksSelected + " prefabs",
                                            "Ok");

                                        break;
                                    }
                                }

                                if (!processCanceled)
                                {
                                    selectedPrefabLink.Target = PrefabUtility.CreatePrefab(prefabPath, selectedPrefabLink.gameObject);
                                    TriggerApplyAll();
                                    prefabsCreated++;
                                }
                                else
                                {
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        string absolutePath = EditorUtility.SaveFilePanel(
                            "Save new Prefab Target",
                            "",
                            FirstPrefabLink.name + ".prefab",
                            "prefab");

                        if (absolutePath.Length > 0)
                        {
                            FirstPrefabLink.Target = PrefabUtility.CreatePrefab(AbsolutePathToRelative(absolutePath), FirstPrefabLink.gameObject);
                            TriggerApplyAll();
                        }
                    }
                }
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            bool prefabFileSelected = false;

            bool canRevert    = true;
            bool canRevertAll = true;
            bool canApply     = true;
            bool canApplyAll  = true;

            if (FirstPrefabLink.Target == null)
            {
                canRevert    = false;
                canRevertAll = false;
                canApply     = false;
                canApplyAll  = false;
            }
            else
            {
                foreach (PrefabLink prefabLink in PrefabLinks)
                {
                    if (prefabLink.gameObject.IsPrefab())
                    {
                        prefabFileSelected = true;
                    }

                    if (prefabLink.Target == prefabLink.gameObject)
                    {
                        canRevert = false;
                    }
                }
            }

            GUI.enabled = canRevert;

            if (GUILayout.Button("Revert", GUILayout.Width(buttonWidth)))
            {
                TriggerRevert();
            }

            GUI.enabled = canRevertAll && !PrefabLink.useUnityEditorRevert;

            if (GUILayout.Button(smallButtons ? "All" : "Revert All", GUILayout.Width(buttonWidth)))
            {
                TriggerRevertHierarchy();
            }

            GUI.enabled = canApply;

            if (GUILayout.Button("Apply", GUILayout.Width(buttonWidth)))
            {
                TriggerApply();
            }

            GUI.enabled = canApplyAll && !PrefabLink.useUnityEditorApply;

            if (GUILayout.Button(smallButtons ? "All" : "Apply All", GUILayout.Width(buttonWidth)))
            {
                TriggerApplyAll();
            }

            EditorGUILayout.EndHorizontal();

            GUI.enabled = true;

            foreach (PrefabLink prefabLink in PrefabLinks)
            {
                float startTime          = prefabLink.StartTime;
                bool  revertSuccessful   = prefabLink.copySuccessful;
                float messageDisplayTime = (float)EditorApplication.timeSinceStartup - startTime;

                if (messageDisplayTime < messageDuration && messageDisplayTime > 0)
                {
                    if (!revertSuccessful)
                    {
                        message     = prefabLink.name + " - Reverting may have ran into issues. See console output.";
                        messageType = MessageType.Warning;
                    }
                    else
                    {
                        message     = prefabLink.name + " - Reverting succesful.";
                        messageType = MessageType.Info;
                    }

                    //EditorGUILayout.HelpBox(message, messageType); //Dont know why this breaks. Balls.
                }
            }

            PrefabLink.advancedOptions = EditorGUILayout.Foldout(PrefabLink.advancedOptions, "Advanced");
            if (PrefabLink.advancedOptions)
            {
                PrefabLink.ChangeNames          = EditorGUILayout.Toggle("Change Names", PrefabLink.ChangeNames);
                PrefabLink.useUnityEditorRevert = EditorGUILayout.Toggle("Use Unity Revert", PrefabLink.useUnityEditorRevert);
                PrefabLink.useUnityEditorApply  = EditorGUILayout.Toggle("Use Unity Apply", PrefabLink.useUnityEditorApply);
                ExtensionMethods.ExtensionMethods.masterVerbose = EditorGUILayout.Toggle("Verbose", ExtensionMethods.ExtensionMethods.masterVerbose);
                EditorGUILayout.Toggle("Is Dirty", firstPrefabLink.Dirty);
                //PrefabLink.dirtyChecksPerSecond = EditorGUILayout.Slider("Dirty Checks/Sec", PrefabLink.dirtyChecksPerSecond, 0, 10);
                //if (PrefabLink.dirtyChecksPerSecond == 0)
                //{
                //    if (GUILayout.Button(smallButtons ? "Check" : "Check Dirty", GUILayout.Width(buttonWidth)))
                //    {
                //        foreach (PrefabLink prefabLink in PrefabLinks)
                //        {
                //            prefabLink.UpdateDirty();
                //        }
                //        EditorApplication.RepaintHierarchyWindow();
                //    }
                //}

                EditorGUI.indentLevel++;
                EditorGUILayout.BeginHorizontal();
                Rect reportFoldoutRect = EditorGUILayout.GetControlRect(GUILayout.Width(buttonWidth));
                PrefabLink.showDirtyObjects     = EditorGUI.Foldout(reportFoldoutRect, PrefabLink.showDirtyObjects, "Dirty Report");
                PrefabLink.dirtyChecksPerSecond = EditorGUILayout.Slider(PrefabLink.dirtyChecksPerSecond, 0, 10, GUILayout.Width(buttonWidth));
                EditorGUILayout.LabelField(smallButtons ? "Check(s)" : "Check(s)/Second", GUILayout.Width(buttonWidth));
                if (GUILayout.Button(smallButtons ? "Refresh" : "Refresh", GUILayout.Width(buttonWidth)))
                {
                    PrefabLink.showDirtyObjects = true;
                    foreach (PrefabLink prefabLink in PrefabLinks)
                    {
                        prefabLink.UpdateDirty();
                    }
                    EditorApplication.RepaintHierarchyWindow();
                }
                EditorGUILayout.EndHorizontal();
                if (PrefabLink.showDirtyObjects)
                {
                    if (firstPrefabLink.DirtyReport.Length == 0)
                    {
                        EditorGUILayout.LabelField("NO REPORT FOUND");
                    }
                    else
                    {
                        int currentAddLimit = FirstPrefabLink.DirtyReport.AddLimit;
                        FirstPrefabLink.DirtyReport.AddLimit = EditorGUILayout.IntSlider("History", FirstPrefabLink.DirtyReport.AddLimit, 0, 100);
                        if (currentAddLimit != FirstPrefabLink.DirtyReport.AddLimit)
                        {
                            FirstPrefabLink.UpdateDirty();
                        }
                        float[] columnWidth = { buttonWidth * 1.5f, buttonWidth * 1.5f, buttonWidth };
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("OBJECT", EditorStyles.boldLabel, GUILayout.Width(columnWidth[0]));
                        EditorGUILayout.LabelField("MATCH", EditorStyles.boldLabel, GUILayout.Width(columnWidth[1]));
                        EditorGUILayout.LabelField("TYPE", EditorStyles.boldLabel, GUILayout.Width(columnWidth[2]));
                        EditorGUILayout.EndHorizontal();
                        Color defaultGuiColor = GUI.color;
                        foreach (object objectInReport in firstPrefabLink.DirtyReport.BadMatches.Union(firstPrefabLink.DirtyReport.GoodMatches))
                        //foreach (object objectInReport in firstPrefabLink.DirtyReport.AllMatches)
                        {
                            ValueEqualsReportMatch matchDetails = firstPrefabLink.DirtyReport.GetMatchDetails(objectInReport);

                            bool  show       = true;
                            Color matchColor = defaultGuiColor;

                            string type = "";
                            switch (matchDetails.Type)
                            {
                            case ValueEqualsReportMatchType.NONE:
                                matchColor = new Color(1, .3f, .3f);   //light red
                                type       = "None";
                                break;

                            case ValueEqualsReportMatchType.NAMES_EQUAL:
                                matchColor = new Color(1, .6f, .3f);   //light orange
                                type       = "Names equal";
                                break;

                            case ValueEqualsReportMatchType.TARGET_EQUAL:
                                matchColor = new Color(1, 1, 0);   //yellow
                                type       = "Target equals";
                                break;

                            case ValueEqualsReportMatchType.VALUE_EQUAL:
                                matchColor = Color.green;
                                type       = "Deep equal";
                                break;

                            case ValueEqualsReportMatchType.EQUAL:
                                matchColor = Color.green;
                                type       = "Equal";
                                break;

                            case ValueEqualsReportMatchType.REFERENCE_EQUAL:
                                matchColor = Color.green;
                                type       = "Referecne equal";
                                break;
                            }

                            if (show)
                            {
                                EditorGUILayout.BeginHorizontal();

                                Object unityObjectInReport = objectInReport as Object;
                                if (unityObjectInReport != null)
                                {
                                    EditorGUILayout.ObjectField(unityObjectInReport as Object, typeof(Object), false, GUILayout.Width(columnWidth[0]));
                                }
                                else
                                {
                                    EditorGUILayout.TextField(objectInReport.ToString(), GUILayout.Width(columnWidth[0] - 18));
                                    EditorGUILayout.LabelField("", GUILayout.Width(14));
                                }

                                GUI.color = matchColor;
                                if (matchDetails.Match is Object || matchDetails.Match == null)
                                {
                                    EditorGUILayout.ObjectField(matchDetails.Match as Object, typeof(Object), false, GUILayout.Width(columnWidth[1]));
                                }
                                else
                                {
                                    EditorGUILayout.TextField(matchDetails.Match.ToString(), GUILayout.Width(columnWidth[0] - 18));
                                    EditorGUILayout.LabelField("", GUILayout.Width(14));
                                }
                                GUI.color = defaultGuiColor;

                                EditorGUILayout.SelectableLabel(type, GUILayout.Width(columnWidth[2]), GUILayout.Height(EditorGUIUtility.singleLineHeight));
                                EditorGUILayout.EndHorizontal();
                                List <string> notes = firstPrefabLink.DirtyReport.GetNotes(objectInReport);
                                if (notes != null)
                                {
                                    EditorGUI.indentLevel++;
                                    foreach (string note in notes)
                                    {
                                        EditorGUILayout.SelectableLabel(note, GUILayout.Height(EditorGUIUtility.singleLineHeight));
                                    }
                                    EditorGUI.indentLevel--;
                                }
                            }
                        }
                    }
                }
                EditorGUI.indentLevel--;

                EditorGUI.indentLevel++;
                PrefabLink.debugInfo = EditorGUILayout.Foldout(PrefabLink.debugInfo, "Debug Info");
                if (PrefabLink.debugInfo)
                {
                    EditorGUILayout.SelectableLabel("isPrefab: " + FirstPrefabLink.gameObject.IsPrefab(), GUILayout.ExpandWidth(true), GUILayout.Height(EditorGUIUtility.singleLineHeight));
                    EditorGUILayout.SelectableLabel("hierarchyCount: " + FirstPrefabLink.transform.hierarchyCount, GUILayout.ExpandWidth(true), GUILayout.Height(EditorGUIUtility.singleLineHeight));
                    EditorGUILayout.SelectableLabel("hierarchyCapacity: " + FirstPrefabLink.transform.hierarchyCapacity, GUILayout.ExpandWidth(true), GUILayout.Height(EditorGUIUtility.singleLineHeight));
                    EditorGUILayout.SelectableLabel("childCount: " + FirstPrefabLink.transform.childCount, GUILayout.ExpandWidth(true), GUILayout.Height(EditorGUIUtility.singleLineHeight));
                    EditorGUILayout.SelectableLabel("parentDepth: " + FirstPrefabLink.transform.ParentDepth(), GUILayout.ExpandWidth(true), GUILayout.Height(EditorGUIUtility.singleLineHeight));
                    EditorGUILayout.SelectableLabel("PrefabLink ID: " + FirstPrefabLink.GetInstanceID(), GUILayout.ExpandWidth(true), GUILayout.Height(EditorGUIUtility.singleLineHeight));
                    EditorGUILayout.SelectableLabel("PrefabLink.gameObject ID: " + FirstPrefabLink.gameObject.GetInstanceID(), GUILayout.ExpandWidth(true), GUILayout.Height(EditorGUIUtility.singleLineHeight));
                    if (FirstPrefabLink.Target != null)
                    {
                        EditorGUILayout.SelectableLabel("PrefabLink.target ID: " + FirstPrefabLink.Target.GetInstanceID(), GUILayout.ExpandWidth(true), GUILayout.Height(EditorGUIUtility.singleLineHeight));
                    }
                }
                EditorGUI.indentLevel--;
            }

            if (FirstPrefabLink.gameObject.IsPrefab())
            {
                PrefabLink.prefabOnlyOptions = EditorGUILayout.Foldout(PrefabLink.prefabOnlyOptions, "Prefab Options");
                if (PrefabLink.prefabOnlyOptions)
                {
                    EditorGUILayout.HelpBox("This is experimental and might blow your stuff up.", MessageType.Info);
                    //TODO: Need to check if any prefab links refeence this since it you can revert from scene objects
                    GUI.enabled = false;
                    PrefabLink.propogateChanges = EditorGUILayout.Toggle("Auto Propogate Changes", PrefabLink.propogateChanges);
                    EditorGUILayout.TextArea("Auto Propogate Changes doesn't work yet. It still can't \ncheck changes to avoid overwriting them.");
                    GUI.enabled = true;

                    if (!PrefabLink.propogateChanges)
                    {
                        if (GUILayout.Button("Revert Instances", GUILayout.Width(buttonWidth * 2)))
                        {
                            TriggerRevertAllInstances();
                        }
                    }
                }
            }

            UpdateDirtyPrefabLinks();
        }
Пример #3
0
 public static void SetIcon(this GameObject gObj, Texture2D texture)
 {
     IconManager.SetIcon(gObj, texture);
 }