public void WriteTo(BinaryWriter writer) { writer.Write(name); writer.Write((ushort)playerCount); Tools.Serialize(writer, internalAddress); Tools.Serialize(writer, externalAddress); }
public void ReadFrom(BinaryReader reader) { name = reader.ReadString(); playerCount = reader.ReadUInt16(); Tools.Serialize(reader, out internalAddress); Tools.Serialize(reader, out externalAddress); }
/// <summary> /// Send periodic updates. /// </summary> void ThreadFunction() { mInternal = new IPEndPoint(Tools.localAddress, mGameServer.tcpPort); mExternal = new IPEndPoint(Tools.externalAddress, mGameServer.tcpPort); for (; ;) { #if !STANDALONE if (TNManager.isPaused) { Thread.Sleep(500); continue; } #endif long time = DateTime.UtcNow.Ticks / 10000; if (mShutdown) { Buffer buffer = Buffer.Create(); BinaryWriter writer = buffer.BeginPacket(Packet.RequestRemoveServer); writer.Write(GameServer.gameID); Tools.Serialize(writer, mInternal); Tools.Serialize(writer, mExternal); buffer.EndPacket(); mUdp.Send(buffer, mRemoteAddress); buffer.Recycle(); mThread = null; break; } if (mNextSend < time && mGameServer != null) { mNextSend = time + 3000; Buffer buffer = Buffer.Create(); var writer = buffer.BeginPacket(Packet.RequestAddServer); writer.Write(GameServer.gameID); writer.Write(mGameServer.name); writer.Write((short)mGameServer.playerCount); Tools.Serialize(writer, mInternal); Tools.Serialize(writer, mExternal); buffer.EndPacket(); mUdp.Send(buffer, mRemoteAddress); buffer.Recycle(); } try { Thread.Sleep(10); } catch (System.Threading.ThreadInterruptedException) { return; } } }
/// <summary> /// Send periodic updates. /// </summary> void ThreadFunction() { mInternal = new IPEndPoint(Tools.localAddress, mGameServer.tcpPort); mExternal = new IPEndPoint(Tools.externalAddress, mGameServer.tcpPort); for (; ;) { long time = DateTime.Now.Ticks / 10000; if (mShutdown) { Buffer buffer = Buffer.Create(); BinaryWriter writer = buffer.BeginPacket(Packet.RequestRemoveServer); writer.Write(GameServer.gameID); Tools.Serialize(writer, mInternal); Tools.Serialize(writer, mExternal); buffer.EndPacket(); mUdp.Send(buffer, mRemoteAddress); buffer.Recycle(); mThread = null; break; } if (mNextSend < time && mGameServer != null) { mNextSend = time + 3000; Buffer buffer = Buffer.Create(); BinaryWriter writer = buffer.BeginPacket(Packet.RequestAddServer); writer.Write(GameServer.gameID); writer.Write(mGameServer.name); writer.Write((short)mGameServer.playerCount); Tools.Serialize(writer, mInternal); Tools.Serialize(writer, mExternal); buffer.EndPacket(); mUdp.Send(buffer, mRemoteAddress); buffer.Recycle(); } Thread.Sleep(10); } }
/// <summary> /// Send periodic updates. /// </summary> void ThreadFunction() { mInternal = new IPEndPoint(Tools.localAddress, mGameServer.tcpPort); mExternal = new IPEndPoint(Tools.externalAddress, mGameServer.tcpPort); for (; ;) { long time = DateTime.UtcNow.Ticks / 10000; if (mShutdown) { mTcp.Disconnect(); mThread = null; #if STANDALONE Tools.Print("TcpLobbyLink shut down"); #endif break; } #if !STANDALONE if (TNManager.isPaused) { Thread.Sleep(500); continue; } #endif Buffer buffer; // Try to establish a connection if (mGameServer != null && !mTcp.isConnected && !mTcp.isTryingToConnect && mNextConnect < time) { #if STANDALONE Tools.Print("TcpLobbyLink is connecting to " + mRemoteAddress + "..."); #endif mUpdateNeeded = true; mNextConnect = time + 15000; mTcp.Connect(mRemoteAddress); } while (mTcp.ReceivePacket(out buffer)) { BinaryReader reader = buffer.BeginReading(); Packet response = (Packet)reader.ReadByte(); if (mTcp.stage == TcpProtocol.Stage.Verifying) { if (mTcp.VerifyResponseID(response, reader)) { mTimeDifference = reader.ReadInt64() - (System.DateTime.UtcNow.Ticks / 10000); mWasConnected = true; #if STANDALONE Tools.Print("TcpLobbyLink connection established"); #endif } else { #if STANDALONE Tools.Print("TcpLobbyLink Error: Protocol version mismatch"); #endif mThread = null; return; } } else if (response == Packet.RequestPing) { } #if STANDALONE else if (response == Packet.Error) { Tools.Print("TcpLobbyLink Error: " + reader.ReadString()); } else if (response == Packet.Disconnect) { Tools.Print("TcpLobbyLink disconnected"); } else { Tools.Print("TcpLobbyLink can't handle this packet: " + response); } #endif buffer.Recycle(); } // Automatically try to re-establish a connection on disconnect if (mWasConnected && !mTcp.isConnected && !mTcp.isTryingToConnect) { mNextConnect = time + 5000; mWasConnected = false; } else if (mGameServer != null && mTcp.isConnected && (mUpdateNeeded || mNextSend < time)) { mUpdateNeeded = false; mNextSend = time + 5000; Buffer buff = Buffer.Create(); BinaryWriter writer = buff.BeginPacket(Packet.RequestAddServer); writer.Write(GameServer.gameID); writer.Write(mGameServer.name); writer.Write((short)mGameServer.playerCount); Tools.Serialize(writer, mInternal); Tools.Serialize(writer, mExternal); buff.EndPacket(); mTcp.SendTcpPacket(buff); buff.Recycle(); } try { Thread.Sleep(10); } catch (System.Threading.ThreadInterruptedException) { return; } } }
/// <summary> /// Process an incoming packet. /// </summary> bool ProcessPacket(Buffer buffer, IPEndPoint ip) { BinaryReader reader = buffer.BeginReading(); Packet request = (Packet)reader.ReadByte(); switch (request) { case Packet.RequestPing: { BeginSend(Packet.ResponsePing); EndSend(ip); break; } case Packet.RequestAddServer: { if (reader.ReadUInt16() != GameServer.gameID) { return(false); } ServerList.Entry ent = new ServerList.Entry(); ent.ReadFrom(reader); if (ent.externalAddress.Address.Equals(IPAddress.None)) { ent.externalAddress = ip; } mList.Add(ent, mTime); #if STANDALONE Tools.Print(ip + " added a server (" + ent.internalAddress + ", " + ent.externalAddress + ")"); #endif return(true); } case Packet.RequestRemoveServer: { if (reader.ReadUInt16() != GameServer.gameID) { return(false); } IPEndPoint internalAddress, externalAddress; Tools.Serialize(reader, out internalAddress); Tools.Serialize(reader, out externalAddress); if (externalAddress.Address.Equals(IPAddress.None)) { externalAddress = ip; } RemoveServer(internalAddress, externalAddress); #if STANDALONE Tools.Print(ip + " removed a server (" + internalAddress + ", " + externalAddress + ")"); #endif return(true); } case Packet.RequestServerList: { if (reader.ReadUInt16() != GameServer.gameID) { return(false); } mList.WriteTo(BeginSend(Packet.ResponseServerList)); EndSend(ip); return(true); } } return(false); }
/// <summary> /// Send periodic updates. /// </summary> void ThreadFunction() { mInternal = new IPEndPoint(Tools.localAddress, mGameServer.tcpPort); mExternal = new IPEndPoint(Tools.externalAddress, mGameServer.tcpPort); for (; ;) { long time = DateTime.UtcNow.Ticks / 10000; if (mShutdown) { mTcp.Disconnect(); mThread = null; break; } Buffer buffer; // Try to establish a connection if (mGameServer != null && !mTcp.isConnected && mNextConnect < time) { mNextConnect = time + 15000; mTcp.Connect(mRemoteAddress); } while (mTcp.ReceivePacket(out buffer)) { BinaryReader reader = buffer.BeginReading(); Packet response = (Packet)reader.ReadByte(); if (mTcp.stage == TcpProtocol.Stage.Verifying) { if (mTcp.VerifyResponseID(response, reader)) { mTimeDifference = reader.ReadInt64() - (System.DateTime.UtcNow.Ticks / 10000); mWasConnected = true; } else { #if STANDALONE Console.WriteLine("TcpLobbyLink: Protocol version mismatch"); #endif mThread = null; return; } } else if (response == Packet.Error) { // Automatically try to re-establish a connection on disconnect mNextConnect = mWasConnected ? 0 : time + 30000; #if STANDALONE Console.WriteLine("TcpLobbyLink: " + reader.ReadString()); #endif } #if STANDALONE else { Console.WriteLine("TcpLobbyLink can't handle this packet: " + response); } #endif buffer.Recycle(); } if (mGameServer != null && mTcp.isConnected) { BinaryWriter writer = mTcp.BeginSend(Packet.RequestAddServer); writer.Write(GameServer.gameID); writer.Write(mGameServer.name); writer.Write((short)mGameServer.playerCount); Tools.Serialize(writer, mInternal); Tools.Serialize(writer, mExternal); mTcp.EndSend(); mGameServer = null; } Thread.Sleep(10); } }
/// <summary> /// Process an incoming packet. /// </summary> bool ProcessPacket(Buffer buffer, IPEndPoint ip) { if (mBan.Count != 0 && mBan.Contains(ip.Address.ToString())) { return(false); } var reader = buffer.BeginReading(); var request = (Packet)reader.ReadByte(); switch (request) { case Packet.RequestPing: { var writer = BeginSend(Packet.ResponsePing); writer.Write(mTime); writer.Write((ushort)mList.list.size); EndSend(ip); break; } case Packet.RequestAddServer: { if (reader.ReadUInt16() != GameServer.gameID) { return(false); } var ent = new ServerList.Entry(); ent.ReadFrom(reader); if (mBan.Count != 0 && (mBan.Contains(ent.externalAddress.Address.ToString()) || IsBanned(ent.name))) { return(false); } if (ent.externalAddress.Address.Equals(IPAddress.None) || ent.externalAddress.Address.Equals(IPAddress.IPv6None)) { ent.externalAddress = ip; } mList.Add(ent, mTime); #if STANDALONE Tools.Print(ip + " added a server (" + ent.internalAddress + ", " + ent.externalAddress + ")"); #endif return(true); } case Packet.RequestRemoveServer: { if (reader.ReadUInt16() != GameServer.gameID) { return(false); } IPEndPoint internalAddress, externalAddress; Tools.Serialize(reader, out internalAddress); Tools.Serialize(reader, out externalAddress); if (externalAddress.Address.Equals(IPAddress.None) || externalAddress.Address.Equals(IPAddress.IPv6None)) { externalAddress = ip; } RemoveServer(internalAddress, externalAddress); #if STANDALONE Tools.Print(ip + " removed a server (" + internalAddress + ", " + externalAddress + ")"); #endif return(true); } case Packet.RequestServerList: { if (reader.ReadUInt16() != GameServer.gameID) { return(false); } mList.WriteTo(BeginSend(Packet.ResponseServerList)); EndSend(ip); return(true); } } return(false); }