Пример #1
0
        public void SendToServer(Message message)
        {
            AsyncObject ao = new AsyncObject(1);
            ao.Buffer = message;
            ao.WorkingSocket = _ClientSocket;

            try
            {
                _ClientSocket.BeginSend(ao.Buffer, 0, ao.Buffer.Length, SocketFlags.None, _fnSendHandler, ao);
            }
            catch (Exception ex)
            {
                if (ClientError != null)
                    ClientError(new ClientErrorEventArgs(ex, DateTime.Now, this));

                return;
            }
        }
Пример #2
0
        private void send(IAsyncResult ar)
        {
            AsyncObject ao = (AsyncObject)ar.AsyncState;

            int sendBytes;

            try
            {
                sendBytes = ao.WorkingSocket.EndSend(ar);
            }
            catch (Exception ex)
            {
                if (ClientError != null)
                    ClientError(new ClientErrorEventArgs(ex, DateTime.Now, this));

                return;
            }

            if (sendBytes > 0)
            {
                byte[] msgByte = new byte[sendBytes];
                Array.Copy(ao.Buffer, msgByte, sendBytes);

                Message msg = new Message(msgByte);

                if (SendMessage != null)
                    SendMessage(new MessageEventArgs(msg, ao.WorkingSocket));
            }
        }
Пример #3
0
        private void receive(IAsyncResult ar)
        {
            AsyncObject ao = (AsyncObject)ar.AsyncState;

            int recvBytes;

            try
            {
                recvBytes = ao.WorkingSocket.EndReceive(ar);
            }
            catch (Exception ex)
            {
                if (ClientError != null)
                    ClientError(new ClientErrorEventArgs(ex, DateTime.Now, this));

                return;
            }

            if (recvBytes > 0)
            {
                byte[] msgByte = new byte[recvBytes];
                Array.Copy(ao.Buffer, msgByte, recvBytes);

                Message msg = new Message(msgByte);

                if (ReceiveMessage != null)
                    ReceiveMessage(new MessageEventArgs(msg, ao.WorkingSocket));
            }

            try
            {
                ao.WorkingSocket.BeginReceive(ao.Buffer, 0, ao.Buffer.Length, SocketFlags.None, _fnReceiveHandler, ao);
            }
            catch (Exception ex)
            {
                if (ClientError != null)
                    ClientError(new ClientErrorEventArgs(ex, DateTime.Now, this));

                return;
            }
        }
Пример #4
0
        private void connect(IAsyncResult ar)
        {
            Socket client;
            try
            {
                client = _ServerSocket.EndAccept(ar);
            }
            catch (Exception ex)
            {
                if (ServerError != null)
                    ServerError(new ServerErrorEventArgs(ex, DateTime.Now, this));

                return;
            }

            AsyncObject ao = new AsyncObject(4096);
            ao.WorkingSocket = client;

            User user = new User();
            user.Socket = client;
            user.IP = ((IPEndPoint)client.RemoteEndPoint).Address.ToString();
            user.Port = ((IPEndPoint)client.RemoteEndPoint).Port;
            user.Server = this;
            user.Guid = null;
            Users.Add(user);

            Message info = new Message() { Type = MessageType.Info, Text = Data.ServerName };
            SendToUser(user, info);

            info = new Message() { Type = MessageType.Info, Text = Data.MaxUserCount.GetValueOrDefault().ToString() };
            SendToUser(user, info);

            //info = new Message() { Type = MessageType.Info, Text = Utility.ToBase64(Data.ServerImage, ImageFormat.Png) };
            //SendToUser(user, info);

            try
            {
                client.BeginReceive(ao.Buffer, 0, ao.Buffer.Length, SocketFlags.None, _fnReceiveHandler, ao);
            }
            catch (Exception ex)
            {
                if (ServerError != null)
                    ServerError(new ServerErrorEventArgs(ex, DateTime.Now, this));

                return;
            }
        }
Пример #5
0
        public bool SendToUser(User user, Message message)
        {
            AsyncObject ao = new AsyncObject(1);
            ao.Buffer = message;
            ao.WorkingSocket = user.Socket;
            try
            {
                user.Socket.BeginSend(ao.Buffer, 0, ao.Buffer.Length, SocketFlags.None, _fnSendHandler, ao);
            }
            catch (Exception ex)
            {
                if (ServerError != null)
                    ServerError(new ServerErrorEventArgs(ex, DateTime.Now, this));

                return false;
            }

            return true;
        }
Пример #6
0
        public bool SendToOther(User other, Message message)
        {
            foreach (var it in Users)
            {
                if (it == other) continue;

                AsyncObject ao = new AsyncObject(1);
                ao.Buffer = message;
                ao.WorkingSocket = it.Socket;
                try
                {
                    it.Socket.BeginSend(ao.Buffer, 0, ao.Buffer.Length, SocketFlags.None, _fnSendHandler, ao);
                }
                catch (Exception ex)
                {
                    if (ServerError != null)
                        ServerError(new ServerErrorEventArgs(ex, DateTime.Now, this));

                    return false;
                }
            }

            return true;
        }
Пример #7
0
 public MessageEventArgs(Message msg, Socket sock)
 {
     Message = msg;
     Sender = sock;
 }