Пример #1
0
        // IMaskable Implementation
        /// <summary>
        /// Method called when Stencil Mask needs to be updated on this element and parents.
        /// </summary>
        // public override void RecalculateMasking()
        // {
        //     //Debug.Log("***** RecalculateMasking() *****");
        //
        //     this.m_ShouldRecalculateStencil = true;
        //     SetMaterialDirty();
        // }


        //public override void SetClipRect(Rect clipRect, bool validRect)
        //{
        //    //Debug.Log("***** SetClipRect (" + clipRect + ", " + validRect + ") *****");

        //    base.SetClipRect(clipRect, validRect);
        //}


        /// <summary>
        /// Override of the Cull function to provide for the ability to override the culling of the text object.
        /// </summary>
        /// <param name="clipRect"></param>
        /// <param name="validRect"></param>
        public override void Cull(Rect clipRect, bool validRect)
        {
            // Delay culling check in the event the text layout is dirty and geometry has to be updated.
            if (m_isLayoutDirty)
            {
                TMP_UpdateManager.RegisterTextElementForCullingUpdate(this);
                m_ClipRect  = clipRect;
                m_ValidRect = validRect;
                return;
            }

            // Get compound rect for the text object and sub text objects in local canvas space.
            Rect rect = GetCanvasSpaceClippingRect();

            // No point culling if geometry bounds have no width or height.
            if (rect.width == 0 || rect.height == 0)
            {
                return;
            }

            var cull = !validRect || !clipRect.Overlaps(rect, true);

            if (m_canvasRenderer.cull != cull)
            {
                m_canvasRenderer.cull = cull;
                onCullStateChanged.Invoke(cull);
                OnCullingChanged();

                // Update any potential sub mesh objects
                for (int i = 1; i < m_subTextObjects.Length && m_subTextObjects[i] != null; i++)
                {
                    m_subTextObjects[i].canvasRenderer.cull = cull;
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Schedule rebuilding of the text geometry.
        /// </summary>
        public override void SetVerticesDirty()
        {
            //Debug.Log("***** SetVerticesDirty() called on object [" + this.name + "] at frame [" + Time.frameCount + "] *****");

            if (this == null || !this.IsActive())
            {
                return;
            }

            TMP_UpdateManager.RegisterTextElementForGraphicRebuild(this);
        }
Пример #3
0
        /// <summary>
        /// Schedule rebuilding of the text geometry.
        /// </summary>
        public override void SetVerticesDirty()
        {
            //Debug.Log("SetVerticesDirty()");

            if (m_verticesAlreadyDirty || this == null || !this.IsActive())
            {
                return;
            }

            TMP_UpdateManager.RegisterTextElementForGraphicRebuild(this);
            m_verticesAlreadyDirty = true;
        }
Пример #4
0
        /// <summary>
        /// Schedule rebuilding of the text geometry.
        /// </summary>
        public override void SetVerticesDirty()
        {
            if (m_verticesAlreadyDirty || this == null || !this.IsActive())
            {
                return;
            }

            //Debug.Log("***** SetVerticesDirty() called on object ID " + GetInstanceID() + ". ***** Dirty = " + m_verticesAlreadyDirty);

            TMP_UpdateManager.RegisterTextElementForGraphicRebuild(this);
            m_verticesAlreadyDirty = true;
        }
Пример #5
0
        /// <summary>
        /// Schedule updating of the material used by the text object.
        /// </summary>
        public override void SetMaterialDirty()
        {
            //Debug.Log("SetMaterialDirty()");

            if (!this.IsActive())
            {
                return;
            }

            m_isMaterialDirty = true;
            TMP_UpdateManager.RegisterTextElementForGraphicRebuild(this);
        }