Пример #1
0
        /// <summary>
        /// Function to update the content of the int[] resulting from changes to OpeningDefinition & ClosingDefinition.
        /// </summary>
        public void RefreshStyle()
        {
            m_HashCode = TMP_TextParsingUtilities.GetHashCode(m_Name);

            int s1 = m_OpeningDefinition.Length;

            m_OpeningTagArray        = new int[s1];
            m_OpeningTagUnicodeArray = new uint[s1];

            for (int i = 0; i < s1; i++)
            {
                m_OpeningTagArray[i]        = m_OpeningDefinition[i];
                m_OpeningTagUnicodeArray[i] = m_OpeningDefinition[i];
            }

            int s2 = m_ClosingDefinition.Length;

            m_ClosingTagArray        = new int[s2];
            m_ClosingTagUnicodeArray = new uint[s2];

            for (int i = 0; i < s2; i++)
            {
                m_ClosingTagArray[i]        = m_ClosingDefinition[i];
                m_ClosingTagUnicodeArray[i] = m_ClosingDefinition[i];
            }
        }
Пример #2
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="styleName">Name of the style.</param>
        /// <param name="styleOpeningDefinition">Style opening definition.</param>
        /// <param name="styleClosingDefinition">Style closing definition.</param>
        internal TMP_Style(string styleName, string styleOpeningDefinition, string styleClosingDefinition)
        {
            m_Name              = styleName;
            m_HashCode          = TMP_TextParsingUtilities.GetHashCode(styleName);
            m_OpeningDefinition = styleOpeningDefinition;
            m_ClosingDefinition = styleClosingDefinition;

            RefreshStyle();
        }
        /// <summary>
        /// Function to update the content of the int[] resulting from changes to OpeningDefinition & ClosingDefinition.
        /// </summary>
        public void RefreshStyle()
        {
            m_HashCode = TMP_TextParsingUtilities.GetHashCode(m_Name);

            m_OpeningTagArray = new int[m_OpeningDefinition.Length];
            for (int i = 0; i < m_OpeningDefinition.Length; i++)
            {
                m_OpeningTagArray[i] = m_OpeningDefinition[i];
            }

            m_ClosingTagArray = new int[m_ClosingDefinition.Length];
            for (int i = 0; i < m_ClosingDefinition.Length; i++)
            {
                m_ClosingTagArray[i] = m_ClosingDefinition[i];
            }
        }
Пример #4
0
        /// <summary>
        /// Get the Style for the given name.
        /// </summary>
        /// <param name="name">The name of the style.</param>
        /// <returns>The style if found.</returns>
        public TMP_Style GetStyle(string name)
        {
            if (m_StyleLookupDictionary == null)
            {
                LoadStyleDictionaryInternal();
            }

            int       hashCode = TMP_TextParsingUtilities.GetHashCode(name);
            TMP_Style style;

            if (m_StyleLookupDictionary.TryGetValue(hashCode, out style))
            {
                return(style);
            }

            return(null);
        }
Пример #5
0
        /// <summary>
        ///
        /// </summary>
        private void LoadStyleDictionaryInternal()
        {
            if (m_StyleLookupDictionary == null)
            {
                m_StyleLookupDictionary = new Dictionary <int, TMP_Style>();
            }
            else
            {
                m_StyleLookupDictionary.Clear();
            }

            // Read Styles from style list and store them into dictionary for faster access.
            for (int i = 0; i < m_StyleList.Count; i++)
            {
                m_StyleList[i].RefreshStyle();

                if (!m_StyleLookupDictionary.ContainsKey(m_StyleList[i].hashCode))
                {
                    m_StyleLookupDictionary.Add(m_StyleList[i].hashCode, m_StyleList[i]);
                }
            }

            // Add Normal Style if it does not already exists
            int normalStyleHashCode = TMP_TextParsingUtilities.GetHashCode("Normal");

            if (!m_StyleLookupDictionary.ContainsKey(normalStyleHashCode))
            {
                TMP_Style style = new TMP_Style("Normal", string.Empty, string.Empty);
                m_StyleList.Add(style);
                m_StyleLookupDictionary.Add(normalStyleHashCode, style);
            }

            #if UNITY_EDITOR
            //// Event to update objects when styles are changed in the editor.
            TMPro_EventManager.ON_TEXT_STYLE_PROPERTY_CHANGED(true);
            #endif
        }