public static InGameUIManagerTimerClue Instance()
        {
            if (!inGameUIManagerTimerClue)
            {
                inGameUIManagerTimerClue = FindObjectOfType(typeof(InGameUIManagerTimerClue)) as InGameUIManagerTimerClue;
                if (!inGameUIManagerTimerClue)
                {
                    Debug.LogError("There needs to be one active DisplayManager script on a GameObject in your scene.");
                }
            }

            return(inGameUIManagerTimerClue);
        }
 private void Awake()
 {
     instance = this;
 }