Пример #1
0
        public void LoadContent(string entityType, ContentManager Content, string fileName, string identifier, InputManager inputManager)
        {
            this.inputManager = inputManager;
            entities = new List<Entity>();
            fileManager = new FileManager();

            if (identifier == String.Empty)
                fileManager.LoadContent(fileName);
            else
                fileManager.LoadContent(fileName, identifier);

            for (int i = 0; i < fileManager.Attributes.Count; i++)
            {
                Type newClass = Type.GetType("TM2." + entityType);
                entities.Add((Entity)Activator.CreateInstance(newClass));
                entities[i].LoadContent(Content, fileManager.Attributes[i], fileManager.Contents[i], this.inputManager);
            }
        }
Пример #2
0
        public void LoadContent(ContentManager content, String id)
        {
            this.content = new ContentManager(content.ServiceProvider, "Content");
            images = new List<Texture2D>();

            imageNumber = 0;

            fileManager = new FileManager();
            fileManager.LoadContent("Load/GUIs.txt", id);

            position = new List<Vector2>();
            scale = new List<Vector2>();
            sourceRect = new List<Rectangle>();

            for (int i = 0; i < fileManager.Attributes.Count; i++)
            {
                for (int j = 0; j < fileManager.Attributes[i].Count; j++)
                {
                    switch (fileManager.Attributes[i][j])
                    {
                        case "Images":
                            images.Add(this.content.Load<Texture2D>(fileManager.Contents[i][j]));
                            sourceRect.Add(new Rectangle(0, 0, images[i].Width, images[i].Height));
                            break;
                        case "Position":
                            string[] temp = fileManager.Contents[i][j].Split(',');
                            posTemp = new Vector2(float.Parse(temp[0]),
                                float.Parse(temp[1]));
                            break;
                        case "Scale":
                            temp = fileManager.Contents[i][j].Split(',');
                            scale.Add(new Vector2(float.Parse(temp[0]) * ScreenManager.Instance.ScreenScale.X,
                                float.Parse(temp[1]) * ScreenManager.Instance.ScreenScale.Y));
                            break;
                        case "Align":
                            temp = fileManager.Contents[i][j].Split(',');
                            if (temp[0] == "Center")
                            {
                                align = temp[1];
                                if (align == "X")
                                {
                                    position.Add(new Vector2((ScreenManager.Instance.Dimensions.X - images[i].Width * scale[i].X) / 2, posTemp.Y));
                                }
                                else if (align == "Y")
                                {
                                    position.Add(new Vector2(posTemp.X, (ScreenManager.Instance.Dimensions.Y - images[i].Height * scale[i].Y) / 2));
                                }
                            }
                            else
                            {
                                position.Add(posTemp);
                            }
                            break;
                    }
                }
            }
        }
Пример #3
0
        public void LoadContent(ContentManager content, string mapID)
        {
            this.content = new ContentManager(content.ServiceProvider, "Content");
            fileManager = new FileManager();

            tile = new List<Vector2>();
            layer = new List<List<Vector2>>();
            tileMap = new List<List<List<Vector2>>>();
            attributes = new List<List<string>>();
            contents = new List<List<string>>();

            fileManager.LoadContent("Load/Maps/" + mapID + ".txt", attributes, contents, "Layers");

            for (int i = 0; i < attributes.Count; i++)
            {
                for (int j = 0; j < attributes[i].Count; j++)
                {
                    switch (attributes[i][j])
                    {
                        case "TileSet" :
                            tileSet = this.content.Load<Texture2D>("TileSets/" + contents[i][j]);
                            break;
                        case "TileDimensions" :
                            string[] split = contents[i][j].Split(',');
                            tileDimensions = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
                            break;
                        case "StartLayer" :
                            for (int k = 0; k < contents[i].Count; k++)
                            {
                                split = contents[i][k].Split(',');
                                tile.Add(new Vector2(int.Parse(split[0]), int.Parse(split[1])));
                            }
                            if(tile.Count > 0)
                                layer.Add(tile);
                            tile = new List<Vector2>();
                            break;
                        case "EndLayer" :
                            if (layer.Count > 0)
                                tileMap.Add(layer);
                            layer = new List<List<Vector2>>();
                            break;
                    }
                }
            }
        }
Пример #4
0
        public void LoadContent(ContentManager content, string mapID)
        {
            fileManager = new FileManager();
            attributes = new List<List<string>>();
            contents = new List<List<string>>();
            collisionMap = new List<List<string>>();
            row = new List<string>();

            fileManager.LoadContent("Load/Maps/" + mapID + ".txt", attributes, contents, "Collision");

            for (int i = 0; i < contents.Count; i++)
            {
                for (int j = 0; j < contents[i].Count; j++)
                {
                    row.Add(contents[i][j]);
                }
                collisionMap.Add(row);
                row = new List<string>();
            }
        }
Пример #5
0
        public override void LoadContent(ContentManager Content, InputManager inputManager)
        {
            base.LoadContent(Content, inputManager);
            font = this.content.Load<SpriteFont>("CreditsScreen/Coolvetica Rg");

            gui = new GUIManager();
            gui.LoadContent(Content, "Credits");

            audio = new AudioManager();
            audio.LoadContent(Content, "Credits");

            dul = false;

            fileManager = new FileManager();
            fileManager.LoadContent("Load/Credits.txt");

            for (int i = 0; i < fileManager.Attributes.Count; i++)
            {
                for (int j = 0; j < fileManager.Attributes[i].Count; j++)
                {
                    switch (fileManager.Attributes[i][j])
                    {
                        case "Videos" :
                            video = this.content.Load<Video>(fileManager.Contents[i][j]);
                            videoPlayer = new VideoPlayer();
                            videoPlayer.Play(video);
                            videoPlayer.IsLooped = true;
                            videoPlayer.Pause();
                            break;
                    }
                }
            }

            audio.PlaySong(0, true);
            audio.FadeSong(1.0f, new TimeSpan(0, 0, 0, 1));
        }
Пример #6
0
        public void LoadContent(Map map, string layerID)
        {
            tiles = new List<Tile>();
            motion = new List<string>();
            solid = new List<string>();
            platform = new List<string>();
            fileManager = new FileManager();
            content = new ContentManager(ScreenManager.Instance.Content.ServiceProvider, "Content");

            font = content.Load<SpriteFont>("Coolvetica Rg");

            fileManager.LoadContent("Load/Maps/" + map.ID + ".txt", layerID);

            int indexY = 0;

            for (int i = 0; i < fileManager.Attributes.Count; i++)
            {
                for (int j = 0; j < fileManager.Attributes[i].Count; j++)
                {
                    switch (fileManager.Attributes[i][j])
                    {
                        case "TileSet" :
                            tileSheet = content.Load<Texture2D>("TileSets/" + fileManager.Contents[i][j]);
                            break;
                        case "TileDimensions":
                            string[] split = fileManager.Contents[i][j].Split(',');
                            this.tileDimensions = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
                            break;
                        case "MapDimensions":
                            string[] split2 = fileManager.Contents[i][j].Split(',');
                            this.mapDimensions = new Vector2(int.Parse(split2[0]), int.Parse(split2[1]));
                            break;
                        case "Solid":
                            solid.Add(fileManager.Contents[i][j]);
                            break;
                        case "Platform":
                            platform.Add(fileManager.Contents[i][j]);
                            break;
                        case "NullTile":
                            nullTile = fileManager.Contents[i][j];
                            break;
                        case "Motion":
                            motion.Add(fileManager.Contents[i][j]);
                            break;
                        case "StartLayer":
                            Tile.Motion tempMotion = Tile.Motion.Static;
                            Tile.State tempState;

                            for (int k = 0; k < fileManager.Contents[i].Count; k++)
                            {
                                if (fileManager.Contents[i][k] != nullTile)
                                {
                                    split = fileManager.Contents[i][k].Split(',');
                                    tiles.Add(new Tile());

                                    if (solid.Contains(fileManager.Contents[i][k]))
                                        tempState = Tile.State.Solid;
                                    else if (platform.Contains(fileManager.Contents[i][k]))
                                        tempState = Tile.State.Platform;
                                    else
                                        tempState = Tile.State.Passive;

                                    foreach (string m in motion)
                                    {
                                        getMotion = m.Split(':');
                                        if (getMotion[0] == fileManager.Contents[i][k])
                                        {
                                            tempMotion = (Tile.Motion)Enum.Parse(typeof(Tile.Motion), getMotion[1]);
                                            break;
                                        }
                                    }

                                    tiles[tiles.Count - 1].SetTile(tempState, tempMotion, new Vector2(k * (int)TileDimensions.X, indexY * (int)TileDimensions.Y), tileSheet,
                                        new Rectangle(int.Parse(split[0]) * (int)TileDimensions.X, int.Parse(split[1]) * (int)TileDimensions.Y, (int)TileDimensions.X, (int)TileDimensions.Y));
                                }
                            }
                            indexY++;
                            break;
                    }
                }
            }
        }
Пример #7
0
        public void LoadContent(ContentManager content, string id)
        {
            this.content = new ContentManager(content.ServiceProvider, "Content");
            optionsItems = new List<string>();
            optionsImages = new List<Texture2D>();
            animation = new List<List<Animation>>();
            animationTypes = new List<string>();
            attributes = new List<List<string>>();
            contents = new List<List<string>>();
            linkID = new List<string>();
            linkType = new List<string>();
            variable = new List<int>();
            itemNumber = 0;
            optionNumber = 0;

            position = Vector2.Zero;
            limits = Vector2.Zero;
            fileManager = new FileManager();
            fileManager.LoadContent("Load/options.txt", attributes, contents, id);

            for (int i = 0; i < attributes.Count; i++)
            {
                for (int j = 0; j < attributes[i].Count; j++)
                {
                    switch (attributes[i][j])
                    {
                        case "Font":
                            font = this.content.Load<SpriteFont>(contents[i][j]);
                            break;
                        case "Item":
                            optionsItems.Add(contents[i][j]);
                            break;
                        case "Image":
                            optionsImages.Add(this.content.Load<Texture2D>(contents[i][j]));
                            break;
                        case "Axis":
                            axis = int.Parse(contents[i][j]);
                            break;
                        case "Position":
                            string[] temp = contents[i][j].Split(' ');
                            position = new Vector2(float.Parse(temp[0]),
                                float.Parse(temp[1]));
                            break;
                        case "Source":
                            temp = contents[i][j].Split(' ');
                            source = new Rectangle(int.Parse(temp[0]),
                                int.Parse(temp[1]), int.Parse(temp[2]),
                                int.Parse(temp[3]));
                            break;
                        case "Animation":
                            animationTypes.Add(contents[i][j]);
                            break;
                        case "Align":
                            align = contents[i][j];
                            break;
                        case "LinkType":
                            linkType.Add(contents[i][j]);
                            break;
                        case "LinkID":
                            linkID.Add(contents[i][j]);
                            break;
                        case "Limits":
                            temp = contents[i][j].Split(',');
                            limits = new Vector2(int.Parse(temp[0]), int.Parse(temp[1]));
                            break;
                        case "Variable":
                            temp = contents[i][j].Split(',');
                            variable.Add(int.Parse(temp[1]));
                            break;
                    }
                }
            }
            SetoptionsItems();
            SetAnimations();
        }
Пример #8
0
        public void LoadContent(ContentManager content, string id)
        {
            content = new ContentManager(content.ServiceProvider, "Content");
            songs = new List<Song>();

            fileManager = new FileManager();
            fileManager.LoadContent("Load/Audio.txt", id);

            for (int i = 0; i < fileManager.Attributes.Count; i++)
            {
                for (int j = 0; j < fileManager.Attributes[i].Count; j++)
                {
                    switch (fileManager.Attributes[i][j])
                    {
                        case "Songs":
                            String[] temp = fileManager.Contents[i][j].Split(',');
                            song = content.Load<Song>(temp[1]);
                            songs.Add(song);
                            break;
                    }
                }
            }
        }
Пример #9
0
        public override void LoadContent(ContentManager Content, InputManager inputManager)
        {
            base.LoadContent(Content, inputManager);
            splashItems = new List<string>();
            splashImages = new List<Texture2D>();

            Animation = new List<Animation>();
            fAnimation = new FadeAnimation();
            fAnimation.DefaultAlpha = 0.001f;

            ssAnimation = new SpriteSheetAnimation();
            animationTypes = new List<string>();

            alpha = new List<float>();
            itemNumber = 0;
            position = Vector2.Zero;
            align = "Center";

            fileManager = new FileManager();
            fileManager.LoadContent("Load/Splash.txt");

            audio = new AudioManager();
            audio.LoadContent(content, "Splash");
            audio.PlaySong(0);
            audio.MusicVolume = 0.0f;
            audio.FadeSong(1.0f, new TimeSpan(0,0,1));

            for (int i = 0; i < fileManager.Attributes.Count; i++)
            {
                for (int j = 0; j < fileManager.Attributes[i].Count; j++)
                {
                    switch (fileManager.Attributes[i][j])
                    {
                        case "Font":
                            font = this.content.Load<SpriteFont>(fileManager.Contents[i][j]);
                            break;
                        case "Item":
                            splashItems.Add(fileManager.Contents[i][j]);
                            break;
                        case "Image":
                            splashImages.Add(content.Load<Texture2D>(fileManager.Contents[i][j]));
                            break;
                        case "Axis":
                            axis = int.Parse(fileManager.Contents[i][j]);
                            break;
                        case "Position":
                            string[] temp = fileManager.Contents[i][j].Split(' ');
                            position = new Vector2(float.Parse(temp[0]),
                                float.Parse(temp[1]));
                            break;
                        case "Animation":
                            animationTypes.Add(fileManager.Contents[i][j]);
                            break;
                        case "Alpha":
                            alpha.Add(float.Parse(fileManager.Contents[i][j]));
                            break;
                        case "FadeSpeed":
                            fadeSpeed = float.Parse(fileManager.Contents[i][j]);
                            break;
                        case "Align":
                            align = fileManager.Contents[i][j];
                            break;
                    }
                }
            }
            SetSplashItems();
            SetAnimations();
        }