Пример #1
0
 public virtual PathInfo[] GetNextPathsThrough(int nSourceFrom)
 {
     PathInfo info;
     info = new PathInfo {
         FromElement = this,
         FromSource = nSourceFrom,
         ToElement = this.GetNextPathThrough(false, ref info.FromSource, out info.ToSource)
     };
     return ((info.ToElement == null) ? null : new PathInfo[1]);
 }
Пример #2
0
 public override PathInfo[] GetNextPathsThrough(int nSourceFrom)
 {
     PathInfo info;
     switch (((PointSwitchBase.ConnectionSource) nSourceFrom))
     {
         case PointSwitchBase.ConnectionSource.Plus:
         case PointSwitchBase.ConnectionSource.Minus:
             return base.GetNextPathsThrough(nSourceFrom);
     }
     info = new PathInfo {
         FromElement = this,
         FromSource = nSourceFrom,
         ToElement = this.GetNextPathThrough(false, ref info.FromSource, out info.ToSource)
     };
     PathInfo info2 = new PathInfo {
         FromElement = this,
         FromSource = nSourceFrom
     };
     if (info.ToElement != null)
     {
         info2.ToElement = base.GetConnectedPath((info.FromSource == 2) ? 3 : 2, out info2.ToSource);
     }
     else if (this.IsPathSelected(this.Plus))
     {
         info.ToElement = base.GetConnectedPath(2, out info.ToSource);
         info2.ToElement = base.GetConnectedPath(3, out info2.ToSource);
     }
     else
     {
         info2.ToElement = base.GetConnectedPath(3, out info2.ToSource);
         info.ToElement = base.GetConnectedPath(2, out info.ToSource);
     }
     return new PathInfo[] { info, info2 };
 }