private void pnl_textColorImg_Click(object sender, EventArgs e) { if (Program.MainTimeline.SelectedKeyframe == null) { return; } if (Program.MainTimeline.SelectedKeyframe.State.GetType() != typeof(TextObject.State)) { return; } TextObject.State state = Program.MainTimeline.SelectedKeyframe.State as TextObject.State; ColorPickerDialog dlg = new ColorPickerDialog(); dlg.StartPosition = FormStartPosition.CenterParent; if (dlg.ShowDialog() == DialogResult.OK) { pnl_textColorImg.BackColor = dlg.Color; lbl_textColorNumbers.Text = string.Format("{0}, {1}, {2}", dlg.Color.R, dlg.Color.G, dlg.Color.B); } state.TextColor = dlg.Color; Program.MainTimeline.GLContext.Invalidate(); }
private void pnl_CanvasColor_Click(object sender, EventArgs e) { ColorPickerDialog dlg = new ColorPickerDialog(); dlg.StartPosition = FormStartPosition.CenterParent; if (dlg.ShowDialog() == DialogResult.OK) { pnl_CanvasColor.BackColor = dlg.Color; lbl_CanvasColorNumbers.Text = string.Format("{0}, {1}, {2}, {3}", dlg.Color.R, dlg.Color.G, dlg.Color.B, dlg.Color.A); } }
private void pnl_handleColorImg_Click(object sender, EventArgs e) { if (SelectedPair == null) { return; } ColorPickerDialog dlg = new ColorPickerDialog(); dlg.StartPosition = FormStartPosition.CenterParent; if (dlg.ShowDialog() == DialogResult.OK) { SelectedPair.Item1.HandleColor = dlg.Color; UpdateSelection(); } GLContext.Invalidate(); }
private void openColorPickerToolStripMenuItem_Click(object sender, EventArgs e) { ColorPickerDialog dlg = new ColorPickerDialog(); dlg.ShowDialog(); }
private void pnl_textColorImg_Click(object sender, EventArgs e) { if (Program.MainTimeline.SelectedKeyframe == null) return; if (Program.MainTimeline.SelectedKeyframe.State.GetType() != typeof(TextObject.State)) return; TextObject.State state = Program.MainTimeline.SelectedKeyframe.State as TextObject.State; ColorPickerDialog dlg = new ColorPickerDialog(); dlg.StartPosition = FormStartPosition.CenterParent; if (dlg.ShowDialog() == DialogResult.OK) { pnl_textColorImg.BackColor = dlg.Color; lbl_textColorNumbers.Text = string.Format("{0}, {1}, {2}", dlg.Color.R, dlg.Color.G, dlg.Color.B); } state.TextColor = dlg.Color; Program.MainTimeline.GLContext.Invalidate(); }