Пример #1
0
 public void FinishAnim()
 {
     currentTime = totalTime;
     executeUpdate();
     executeCallBack();
     TweenUtil.GetInstance().animList.Remove(this);
     StackObjectPool <TweenScript> .Push(this);
 }
Пример #2
0
 public static void TnReverse(this Transform trans)
 {
     for (int i = 0; i < TweenUtil.GetInstance().animList.Count; i++)
     {
         if (TweenUtil.GetInstance().animList[i].AnimObject == trans.gameObject)
         {
             TweenUtil.GetInstance().animList[i].Reverse();
         }
     }
 }
Пример #3
0
        /// <summary>
        /// 动画移动到某位置
        /// </summary>
        /// <returns></returns>
        public static TweenScript TnLocalMove(this Transform trans, Vector3 to, float time = 0.5f,
                                              float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(trans.localPosition, to);
            tweenTmp.isLocal = true;
            tweenTmp.Init(trans.gameObject, AnimType.Position, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Пример #4
0
        public static TweenScript TnAlphaTo(this Transform trans, float from, float to,
                                            float time      = 0.5f,
                                            float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(from, to);
            tweenTmp.Init(trans.gameObject, AnimType.Alpha, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Пример #5
0
        /// <summary>
        /// 隐藏/显示
        /// </summary>
        public static TweenScript TnBlink(this Transform trans, float space,
                                          float time      = 0.5f,
                                          float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.blinkTime = space;

            tweenTmp.Init(trans.gameObject, AnimType.Blink, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Пример #6
0
        /// <summary>
        /// UGUI RectTransfrom 放大缩小
        /// width/height
        /// </summary>
        public static TweenScript TnUiSize(this RectTransform rectTrans, Vector2 to,
                                           float time      = 0.5f,
                                           float delayTime = 0)
        {
            Vector2     fromTmp  = rectTrans.sizeDelta;
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(fromTmp, to);
            tweenTmp.Init(rectTrans.gameObject, AnimType.UiSize, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Пример #7
0
        /// <summary>
        /// UGUI Move RectTransform .anchoredPosition3D
        /// </summary>
        public static TweenScript TnAnchoredPosition(this RectTransform rectTrans, Vector3 to,
                                                     float time      = 0.5f,
                                                     float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(rectTrans.anchoredPosition3D, to);

            tweenTmp.Init(rectTrans.gameObject, AnimType.UiAnchoredPosition, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Пример #8
0
        public static TweenScript TnRotate(this Transform trans, Vector3 to,
                                           float time      = 0.5f,
                                           float delayTime = 0,
                                           bool isLocal    = true)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(isLocal ? trans.localEulerAngles : trans.eulerAngles, to);
            tweenTmp.isLocal = isLocal;
            tweenTmp.Init(trans.gameObject, AnimType.Rotate, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Пример #9
0
 private static void PauseOrContinue(GameObject animGameObject, bool isPause = true, bool isReset = false)
 {
     for (int i = 0; i < TweenUtil.GetInstance().animList.Count; i++)
     {
         if (TweenUtil.GetInstance().animList[i].AnimObject == animGameObject)
         {
             TweenUtil.GetInstance().animList[i].Pause(isPause);
             if (isReset)
             {
                 TweenUtil.GetInstance().animList[i].Reset();
             }
         }
     }
 }
Пример #10
0
        public static TweenScript TnPathMove(this Transform trans, Vector3[] path,
                                             float time        = 2,
                                             float delayTime   = 0,
                                             bool isLocal      = false,
                                             PathType pathType = PathType.CatmullRom)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            if (pathType == PathType.Line)
            {
                pathType = PathType.CatmullRom;
            }

            Vector3 fromV3;

            if (isLocal)
            {
                fromV3 = trans.transform.localPosition;
            }
            else
            {
                fromV3 = trans.transform.position;
            }

            if (path.Length < 2)
            {
                pathType = PathType.Line; //小于1个点。
                Debug.LogError("Path point it's too short ");
            }
            else
            {
                Vector3[] realPath = new Vector3[path.Length + 1];
                realPath[0] = fromV3;
                for (int i = 0; i < path.Length; i++)
                {
                    realPath[i + 1] = path[i];
                }

                tweenTmp.pathNodes = realPath;
            }

            tweenTmp.isLocal  = isLocal;
            tweenTmp.pathType = pathType;

            tweenTmp.Init(trans.gameObject, AnimType.Position, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Пример #11
0
        /// <summary>
        /// 停止一个对象身上的所有动画
        /// </summary>
        /// <param name="trans">要停止动画的对象</param>
        /// <param name="isCallBack">是否触发回调</param>
        public static void TnStop(this Transform trans, bool isCallBack = false)
        {
            for (int i = 0; i < TweenUtil.GetInstance().animList.Count; i++)
            {
                if (TweenUtil.GetInstance().animList[i].AnimObject == trans.gameObject)
                {
                    if (isCallBack)
                    {
                        TweenScript dataTmp = TweenUtil.GetInstance().animList[i];
                        dataTmp.executeCallBack();
                    }

                    TweenScript tweenData = TweenUtil.GetInstance().animList[i];
                    TweenUtil.GetInstance().animList.RemoveAt(i);
                    i--;
                    StackObjectPool <TweenScript> .Push(tweenData);
                }
            }
        }
Пример #12
0
        // static AnimParamHash HashTemp = new AnimParamHash();
        public static TweenUtil GetInstance()
        {
            if (instance == null)
            {
                GameObject animGameObject = new GameObject();
                animGameObject.name = "[TweenUtil]";
                instance            = animGameObject.AddComponent <TweenUtil>();
#if UNITY_EDITOR
                if (Application.isPlaying)
                {
                    DontDestroyOnLoad(instance.gameObject);
                }
                else
                {
                    EditorApplication.update += instance.Update;
                }
#else
                DontDestroyOnLoad(instance.gameObject);
#endif
            }

            return(instance);
        }