Пример #1
0
        /// <summary> 推送玩家回到出生地</summary>
        /// <param name="session">当前玩家session</param>
        private void PushBack(TGGSession session)
        {
            var list = Variable.Activity.ScenePlayer.Where(m => m.Value.model_number == (int)ModuleNumber.SIEGE && m.Key != Common.GetInstance().GetKey(session.Player.User.id));

            foreach (var item in list)
            {
                var token = new CancellationTokenSource();
                Task.Factory.StartNew(
                    m => PUSH_PLAYER_POS.GetInstance().CommandStart(session, Convert.ToInt64(m), (int)SiegePointType.BIRTHPLACE, 0), item.Value.user_id, token.Token);
            }
        }
Пример #2
0
        /// <summary>场景内其他玩家数据 并将当前玩家数据推送给其他玩家</summary>
        private void OtherPlayerPush(TGGSession session, int entryid)
        {
            var user = session.Player.User;
            //var otherplayer = Variable.Activity.Siege.PlayerData.Where(m => m.user_id != user.id).ToList();
            var otherplayer = Common.GetInstance().GetOtherSceneUsers(user.id);

            foreach (var item in otherplayer)
            {
                //if (!Common.GetInstance().IsActivities(item.user_id)) continue;
                var token = new CancellationTokenSource();
                Task.Factory.StartNew(
                    m => PUSH_PLAYER_POS.GetInstance().CommandStart(session, Convert.ToInt64(m), (int)SiegePointType.POINT, entryid), item.user_id, token.Token);
            }
        }
Пример #3
0
 /// <summary>PUSH_PLAYER_POS单体模式</summary>
 public static PUSH_PLAYER_POS GetInstance()
 {
     return(ObjInstance ?? (ObjInstance = new PUSH_PLAYER_POS()));
 }